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・ Abeid Karume
・ Abeifaa Karbo
・ Abeiku Adams
・ Abeiku Ainooson
・ Abeiku Quansah
・ Abeil
・ Abeilhan
・ Abeille
・ Abeille (local currency)
・ Abeille Bourbon
・ Abeille de Perrin
・ Abeille Flandre
・ Abeille Liberté
・ Abeille-class brig
・ Abeilles FC
Abeir-Toril
・ Abeita
・ Abejar
・ Abejas de Guanajuato
・ Abejas Phase
・ Abejones
・ Abejones Zapotec
・ Abejorral
・ Abejuela
・ Abejuela (Albacete)
・ Abeka-Lapaz
・ Abekawa Station
・ Abeken
・ Abekr
・ Abel & Imray


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Abeir-Toril : ウィキペディア英語版
Abeir-Toril

Abeir-Toril (or commonly referred to as Toril) is the name of the fictional planet that makes up the ''Forgotten Realms'' Dungeons & Dragons campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting.
The name is archaic, meaning "cradle of life." It consists of various continents and islands, including Faerûn, Kara-Tur, Zakhara, Maztica, Osse, Anchorome and Katashaka, a sub-Saharan-like continent south of Maztica, where humanity appeared. Toril was originally the name of Jeff Grubb's personal campaign world before it was merged with Ed Greenwood's Forgotten Realms setting.
==History==
Toril was the name of Jeff Grubb's campaign world, and it was adopted as the name of the planet upon which the continent of Faerûn existed when he and Ed Greenwood were designing the original ''Forgotten Realms Boxed Set'' in 1987. Abeir- was added as a prefix to the planet's name so that it would be the first entry in the alphabetical encyclopedia of terms included in the set.〔http://rfipodcast.com/show/2010/04/13/issue-13-ampersands-alliteration/ Confirmed by Jeff Grubb on this 1st Edition podcast.〕 The setting's entire planet underwent a major change during the 1989 ''Avatar'' trilogy, which detailed a series of events called the Time of Troubles, during which gods walked the earth and magic became unpredictable. These events caused permanent changes in gameplay that were outlined in the ''Advanced Dungeons & Dragons'' 2nd edition campaign setting books.
In a significant retcon of the setting's history, ''Forgotten Realms'' material for the fourth edition of Dungeons & Dragons "reveals" that the world was split in two in prehistory, divided between the primordials (Abeir) and the gods (Toril). Toril is the world that has been showcased so far. A cataclysm called the Spellplague has caused several parts of the two worlds to switch places,〔("Forgotten Realms Campaign Guide Chronicles the World’s Epic Changes" )〕 displacing portions of Faerûn and the entire continent of Maztica with regions of Abeir: Tymanther, Akanûl, and Returned Abeir.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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