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|modes = Single-player |genre = ''Breakout'' clone |platforms = Game Boy }} is a video game developed by Nintendo and Intelligent Systems and published by Nintendo as a global launch title for the Game Boy. It is a ''Breakout'' clone and one of the first four games developed and released for the system. The game was released first in Japan in 1989, in North America later that year, and in Europe in 1990. It was later re-released via online distribution for the Nintendo 3DS Virtual Console on June 6, 2011. The name ''Alleyway'' references the in-game gateway that the player's spaceship (represented as a paddle) must pass through. While ''Alleyway'' is a portable clone of ''Breakout'', it adds several new features, including alternating stages, bonus rounds, and hazards for the player at later levels. While the game's original box art featured an unidentifiable protagonist, later international releases of the game replaced the character with Mario. ''Alleyway'' was released with limited advertising, receiving moderate to low scores from reviewers who compared it to games like ''Arkanoid''. ==Gameplay== The player's objective in ''Alleyway'' is to clear all bricks in each stage using a ball and paddle while keeping the ball from falling into the pit below, similar to that of ''Breakout''.〔 First paragraph makes direct comparison to ''Breakout''.〕〔 The paddle's speed can be adjusted by holding either the B or A button on the controller while moving the paddle, which can move only horizontally at a fixed height. At the start of each life, the player can reposition the paddle before releasing the ball and commencing gameplay. When released, the ball will always begin at a 45° angle above the paddle aimed toward its center. The player starts the game with five paddles; each time the ball falls into the pit below the paddle, a paddle is removed and the ball is reset. The game ends when all the player's paddles are depleted. An additional paddle is granted for each 1000 points scored, until the player has over 10,000 points. The player may have up to nine paddles at once. The game lacks a continue feature, though the high score will be retained until the game is reset or turned off. As there is no battery-backed SaveRAM or password feature, ''Alleyway'' can only be completed in one sitting on the Game Boy. This was later changed with the re-release of the game for the Nintendo 3DS's Virtual Console system, which allowed for in-game progress to be recorded to a single save state accessible at any time while playing the game.〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Alleyway」の詳細全文を読む スポンサード リンク
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