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Words near each other
・ Amiga rigid disk block
・ Amiga Sidecar
・ Amiga Soccer
・ Amiga software
・ Amiga support and maintenance software
・ Amiga Survivor
・ Amiga Unix
・ Amiga User International
・ Amiga video connector
・ Amiga Walker
・ Amiga World
・ Amiga Zorro II
・ Amiga Zorro III
・ Amiga, Inc.
・ Amiga, Inc. (South Dakota)
AmigaBASIC
・ Amigacore
・ AmigaDOS
・ AmigaGuide
・ AmigaOne
・ AmigaOne X1000
・ AmigaOS
・ AmigaOS 4
・ AmigaOS 4 versions
・ AmigaOS versions
・ Amigas & Rivais
・ Amigas Cheetahs
・ Amigas y rivales
・ Amigdalae
・ Amigene Metcalfe


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AmigaBASIC : ウィキペディア英語版
AmigaBASIC

AmigaBASIC was an interpreted BASIC programming language implementation for the Amiga, designed and written by Microsoft. AmigaBASIC shipped with AmigaOS versions 1.1 to 1.3. It succeeded MetaComCo's ABasiC, which was included in AmigaOS 1.0 and 1.1, and was superseded by ARexx, a REXX-style scripting language, from AmigaOS version 2.0 onwards.
==History and description==

AmigaBASIC provided not only the common BASIC language, but also attempted to provide an easy-to-use API for the Amiga's unique graphics and sound capabilities. OBJECT commands, for example, made it easy to create moving objects – sprites and bobs that could be drawn with an external drawing program, ''Object editor'', that was supplied with AmigaBASIC. An unusual feature of the language is that it theoretically allowed the calling of handwritten assembly language subprograms; however, this feature never worked because of a bug that failed to align the assembly language instructions correctly on a word boundary, as required by the Amiga's native MC68000 processor.
''Compute!'', a popular computer magazine published while AmigaBASIC was still being shipped, included many AmigaBASIC type in programs in their articles. These were typically implementations of simple programs such as rudimentary games, system and file utilities and desk accessories such as analog clocks and address books.
AmigaBASIC itself was rendered obsolete because of incompatibilities with AmigaOS 2.0 and the hardware successors to the Motorola 68000 CPU. Some incompatibilities were due to the disregard of programming guidelines set forth by Commodore. However, there were a number of third-party compiled BASIC languages released for the Amiga that could compile AmigaBASIC programs with minimal changes, like A/C BASIC or Cursor (see below). Some of these compiled BASICs continued to work with AmigaOS 2.0, and as they were compiled rather than interpreted, they generally ran much faster than the original.
Although AmigaBASIC was superseded by ARexx in AmigaOS 2.0, the two languages had very different functions and capabilities. Hobbyist programmers had changed by the time of AmigaOS 2.0's release and were more likely to be interested in scripting existing third party applications than in writing new programs entirely from scratch. ARexx was seen as better fitting their needs than BASIC.
Along with Microsoft's very similar BASIC for the Apple Macintosh, AmigaBASIC was the first BASIC interpreter to not require line numbers,〔(【引用サイトリンク】title=Getting Down to BASICs COMPUTE! July 1986 )〕〔(【引用サイトリンク】title=Amiga BASIC Style, COMPUTE! September 1986 )〕 adopting instead a top-down approach to executing the lines of code, and labels to indicate the GOTO instruction where to jump. However programs that contained line numbers were able to run; the line numbers were simply treated as labels for the purpose of flow control. It was also the first Microsoft interpreted language capable of calling OS functions and dynamic libraries through the command "LIBRARY". For example: LIBRARY Graphics.library command invokes the standard Amiga Graphics.library from which to call functions.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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