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AngelScript is a game-oriented interpreted compiled scripting language. AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting), object-orientation, single inheritance, multiple inheritance with interfaces. Allows operators to be registered and overloaded. AngelScript can be used with any C++ IDE, such as Netbeans, Geany, Eclipse, and also supported by AngelJuice IDE developed specifically for the language. C and C++ functions can be called within an AngelScript environment. Angelscript's class syntax closely follows C++ classes by design: no proxy functions are required to embed AngelScript in C++ applications easing the two languages integration. There are several differences of AngelScript and C++: * Angelscript does not support multiple inheritance. Multiple-inheritance functionality may be achieved with Interfaces. * It is impossible to declare methods or properties outside of the class body. * All methods (including constructors and destructor) are virtual. AngelScript is used in video game development, including Amnesia: The Dark Descent,〔http://www.angelcode.com/angelscript/users.html〕 Amy,〔 Dustforce,〔 Gekkeiju Online,〔 King Arthur's Gold,〔 Legend of the Guardians: The Owls of Ga'Hoole,〔 Overgrowth, Penumbra: Overture,〔 Penumbra: Requiem,〔 Puddle,〔 Rigs of Rods,〔 Sine Mora,〔 Star Ruler,〔 SuperTuxKart,〔 Warhammer: Mark of Chaos,〔 Warsow.〔 AngelScript is used at the University of Ulm in interactive 3D-Animation program. AngelScript is also used in robotics, for example, to program behavioral rules of robotic agents. == References == 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「AngelScript」の詳細全文を読む スポンサード リンク
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