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・ Archilema nivea
・ Archilema subumbrata
・ Archilema uelleburgensis
・ Archilema vilis
・ Archilestes
・ Archilimnophila
・ Archilobesia
・ Archilobesia doboszi
・ Archilochian
・ Archilochus
・ Archilochus (bird)
・ Archim
・ Archimaga
・ Archimaga philomina
・ Archimaga pyractis
Archimage
・ Archimago
・ Archimandrita
・ Archimandrite
・ Archimandrite Kyprianos
・ Archimania
・ Archimantis
・ Archimantis armata
・ Archimantis brunneriana
・ Archimantis gracilis
・ Archimantis latistyla
・ Archimantis monstrosa
・ Archimantis quinquelobata
・ Archimantis sobrina
・ Archimantis straminea


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Archimage : ウィキペディア英語版
Archimage

Archimage is a Houston-based visual arts studio that has used its experience in computer-based architecture to specialize in Serious Video Game development for the medial research community. Archimage created ''Escape From Diab'' and ''Nanoswarm: Invasion from Inner Space'', two multimillion-dollar PC games funded by the National Institutes of Health to combat obesity and type 2 diabetes in children.
==Early history==
Archimage, Inc was formed in Houston, Texas in 1990. The firm is the successor to Buday Wells, Architects, (Richard Buday, AIA and Dwayne Wells, AIA, RIBA partners) formed in 1983.
Throughout most of its history, Archimage has been the poster child for creative companies successfully adapting to rapidly changing market conditions. Buday Wells, Architects, which opened during a severe contraction in Houston's oil-based economy, was an early pioneer in the use of computers in architecture. Their innovative techniques led to high-profile projects like the design of buildings for the rapidly growing Compaq Computer Corporation in 1988. When founding partner Dwayne Wells died in 1990, the company incorporated as Archimage to more fully reflect its hybrid design practice. A variety of non-traditional architecture commissions such as broadcast television commercials resulted in the company winning 14 Caddie awards for its innovative computer-based design work in the architecture world.
The notoriety Archimage gained from its multiple award winnings in the field of computer-based architecture resulted in work expanding into mainstream animation. In 1992, Nintendo of America used the firm to create an animated trade show presentation, and business from the Walt Disney Company soon followed with the design of "Happy Castle." In 1994, Archimage was enlisted to create 3D games and environments for ''3D Dinosaur Adventure'', one of the most popular multimedia titles ever created by the education software publisher Knowledge Adventure.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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