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・ Atelecyclus undecimdentatus
・ Ateleia
・ Ateleia (ancient Greece)
・ Ateleia (disambiguation)
・ Ateleia gummifera
・ Ateleia popenoei
・ Ateleia salicifolia
・ Ateleopus
・ Atelerix
・ Atelestidae
・ Ateleta
・ Ateli
・ Atelidae
・ Atelier
・ Atelier (disambiguation)
Atelier (series)
・ Atelier 5
・ Atelier Bow-Wow
・ Atelier Calder
・ Atelier de Recherche ALBA
・ Atelier Dreiseitl
・ Atelier Fontana - Le sorelle della moda
・ Atelier Kempe Thill
・ Atelier LWD
・ Atelier Mécanique de Mulhouse
・ Atelier national de reproduction des thèses
・ Atelier national du Manitoba
・ Atelier One
・ Atelier Van Lieshout
・ Atelier Viking


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Atelier (series) : ウィキペディア英語版
Atelier (series)

The is a series of role-playing video games developed by the Gust Corporation since 1997, primarily for the PlayStation consoles (original, PS2, and PS3), though portable versions for the Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation Portable and PlayStation Vita have also been made. Two of the games in the series were ported to the Sega Saturn and Dreamcast. The series has been primarily released in Japan, though recent titles have been localized for other markets. The game series, based on the definition of "atelier" as an artist's workshop, draws heavily on the pseudo-science of alchemy, requiring the player to find and collect items and combine them in recipes to create better items with which to progress further in the game. A manga adaptation by Yoshihiko Ochi has also been published.
==Common elements==
Alchemy is the distinguishing theme of the ''Atelier'' series. Players control the game's character, roaming the game world to collect objects to use in alchemy recipes to create new objects, including cooking ingredients, recovery items, tools, weapons, armor, and accessories. Synthesized objects are commonly required in order to create more powerful or potent objects through alchemy. Many of the games feature a method of transferring properties of one item from the recipe to the synthesized item. Recipes also often allow the substitution of items, which can either lend better properties to the final synthesized item, or can lead to the character thinking of a completely new recipe.
The games generally feature a turn-based combat system, in which the items made through alchemy come into play, either to boost the character's abilities, or for offensive, defensive, or support items.
The games' stories are typically light-hearted and humorous, often deriving conflict from a source other than an antagonist and the player ends up with a large group of characters to explore the world with. In most games of the series, the player has a limited in-game time to accomplish one or more main objectives and actions like gathering items, traveling or synthesizing spend a portion of that time. Failure to accomplish the game's main tasks in time may cause the game to end abruptly or lead to a bad end.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Atelier (series)」の詳細全文を読む



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