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AudioGaming
AudioGaming is a French company developing procedural audio tools dedicated to sound designers and video game developers. It was founded in 2009〔 by Amaury La Burthe. == Audio tools == Their first VST/RTAS/AU plugins "AudioWind" and "AudioRain" were released in June 2012.〔''http://designingsound.org/2012/06/audiogaming-an-interview/''〕 The wind sound synthesis plug-in AudioWind was successfully used for ambient sounds in Quentin Tarantino's Django Unchained.〔''http://www.ladepeche.fr/article/2013/03/06/1576116-des-ingenieurs-du-son-dans-le-vent-avec-tarantino.html''〕 Their next product "AudioMotors", more oriented toward re-recording engineers, is an audio plug-in dedicated to vehicle engine sound synthesis.〔''http://www.kvraudio.com/product/audiomotors-by-audiogaming''〕 It can be used in such applications as a car chase soundtrack creation. Also aiming for post-production, another product was announced〔''http://www.kvraudio.com/news/audiogaming-announces-audiosteps---post-production-plug-in-21980''〕 in April 2013, "AudioSteps". It includes a large footsteps library as well as manipulation tools to ease shaping them to the actual dubbed scene and/or to any sound design choices.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「AudioGaming」の詳細全文を読む
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