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・ Banjo music
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・ Banjo the Woodpile Cat
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・ Banjo-Kazooie
・ Banjo-Kazooie (series)
・ Banjo-Pilot
Banjo-Tooie
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Banjo-Tooie : ウィキペディア英語版
Banjo-Tooie

''Banjo-Tooie'' is a platform video game developed by Rare and published by Nintendo for the Nintendo 64. It was first released on 19 November 2000 in North America and on 12 April 2001 in Europe, and later re-released as an Xbox Live Arcade game for the Xbox 360 on 29 April 2009. It is the second instalment in the ''Banjo-Kazooie'' series and serves as a sequel to the original ''Banjo-Kazooie''. The story of the game follows series protagonists Banjo and Kazooie as they attempt to stop the plans of antagonist Gruntilda and her two sisters from vapourising the inhabitants of the game's world.
Development of the game started in June 1998, directly after the release of its predecessor. Several new features were cut from the game due to time constraints and limitations of the Nintendo 64 hardware. ''Banjo-Tooie'' features levels that are significantly larger than those of its predecessor and requires the player to complete various challenges such as solving puzzles, collecting items, and defeating bosses. It also includes a multiplayer mode where up to four players can compete in several minigames. Upon release, the game sold more than three million copies and received critical acclaim from video game critics. The game is also included in the ''Rare Replay'' video game compilation, released for the Xbox One in 2015.
== Gameplay ==

Similar to its predecessor ''Banjo-Kazooie'', ''Banjo-Tooie'' features three-dimensional worlds containing items to be collected. Among the items are golden jigsaw pieces, called Jiggies, that are used to complete jigsaw puzzles that unlock the levels. Instead of exploring the hub world in search of incomplete puzzle boards as in ''Banjo-Kazooie'', a singular board is used within a temple where Master Jiggywiggy resides. Whenever the player has obtained the number of Jiggies required, a timed puzzle-completion challenge can be played, after which Jiggywiggy grants access to each world. Each puzzle challenge requires more Jiggies than the last.〔
Musical notes return in ''Banjo-Tooie'', but are now used to learn new moves from Bottles' brother, the drill sergeant Jamjars, who assumes Bottles' role from the first game. All of Banjo and Kazooie's moves from the first game are immediately accessible in ''Banjo-Tooie'', and the player can acquire several new moves such as first-person aiming, new egg types, and the ability to play as Banjo and Kazooie separately, with each gaining moves they can only use while on their own. Mumbo Jumbo also returns, this time as a playable character who can venture out into each world and use specific magic spells to help Banjo and Kazooie proceed. Taking over Mumbo's previous role of transforming the duo into different forms is Humba Wumba, a Native American woman who acts as Mumbo's rival.〔〔〔
Another feature introduced in ''Banjo-Tooie'' is the direct connections between its worlds. In ''Banjo-Kazooie'' the titular duo would be transported to each level via special doors in Gruntilda's lair, but in ''Banjo-Tooie'' the levels are physically connected at multiple points and are effectively extensions of the Isle o' Hags hub world.〔 In addition, the train Chuffy can be used to migrate minor characters between worlds which contain stations. The game also includes a multiplayer mode where up to four players can play each of the game's single-player minigames in customisable competitions.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Banjo-Tooie」の詳細全文を読む



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