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BattleForce
''BattleForce'' was originally created by FASA Corporation, a wargame set in the ''BattleTech'' universe designed to allow the simulation of larger-scale actions. Units typically represent lances, but there are provisions for allowing the counters to represent larger units/formations, such as companies, battalions, and so forth. Normal Battletech game play usually is set up for small encounters (up to 12 units per side). Though large battles are possible using the normal games rules for Battletech, the game can consume a lot of time to play. BattleForce was designed to remedy this problem. The game allows wide use of units (vehicles, Battlemechs, air vehicles, etc.). ==Revision and Revival==
In 2006, Battletech was relaunched, revising and reprinting many its rule sets under the name of the ''BattleTech: Total Warfare'' rule set. A supplementary rulebook called ''Strategic Operations'' includes several chapters for revised and updated edition of BattleForce and its successor Battleforce 2. New units have been added to BattleForce game (including new units added to Battletech since its launch, including Large Naval Vessels). While BattleForce's elements appear in ''Interstellar Operations'' which will be a component of large scale combat operations on interstellar scale (Solar System to Solar System vs planetary operation which BattleForce is originally conceived for).
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「BattleForce」の詳細全文を読む
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