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| genre = First-person shooter, action, tactical shooter | modes = Single-player, multiplayer }} ''Battlefield: Bad Company'' is a first-person shooter developed by EA Digital Illusions CE (DICE) for PlayStation 3 and Xbox 360, and part of the ''Battlefield'' series. It was released in North America on 23 June 2008, followed by a European release on June 26.〔Ben Karl, "''Battlefield: Bad Company''," ''GamePro'' 235 (April 2008): 36.〕 The game was hinted at just before the release of ''Battlefield 2'', and then announced sixteen months later. A direct sequel, ''Battlefield: Bad Company 2'', was released for the PlayStation 3, Xbox 360 and PC on 2 March 2010. The player controls protagonist Private Preston Marlowe and his exploits to steal gold from mercenaries along with his squad, in the midst of a war between the United States of America and the Russian Federation. ''Bad Company'' is unique in the series in that it was developed for consoles and features a full single player campaign with characters, as opposed to previous titles which were mostly released for PC and featured warfare focused on multiplayer with large numbers of players. The game also emphasises squad-based combat, while retaining the vehicular and large scale warfare of the series in multiplayer. The game applies some new features to the franchise, including a highly destructible environment such as blowing walls through houses. DICE debuted its studio developed Frostbite engine with the game which allows for the high destructibility, and the engine has since been updated to run later titles. ''Bad Company'' received mostly positive reviews from critics, who praised the story's humor and technical aspects such as sound, atmosphere and the game engine. ==Gameplay== In the game, players can hold one primary weapon which each has its own secondary, along with a combat knife, grenades and other picked up explosives and devices. Players start with 100 health, which is reduced by damage. Wounded players heal by using the LIFE-2 auto-injector. The environment is almost entirely destructible, but bullets cannot go through most walls. The ammunition system uses a bullet calculator, shown on the HUD, and players can endlessly repair vehicles with power tools unless they are completely destroyed. Airstrikes and Mortar Strikes can also be utilized. ''Battlefield: Bad Company'' has an assortment of military vehicles from each of the game's three factions that can be used by the player. Tanks, infantry fighting vehicles, armored cars, attack helicopters, patrol boats, mobile anti-aircraft weapon system. Unlike some previous versions in the ''Battlefield'' series, fixed-wing aircraft such as fighter jets and bomber planes are not available in this game. The Frostbite game engine allows 90% of the environment to be destroyed, including buildings, vegetation (including trees, grass, and bushes), vehicles, other players and the ground itself. For gameplay purposes, the frames of some buildings and objects remain indestructible to prevent total destruction of key points and to prevent the map from being completely flat. Additionally, the game features dynamic lighting to correlate with the changing environment. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Battlefield: Bad Company」の詳細全文を読む スポンサード リンク
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