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Blackmoor : ウィキペディア英語版
Blackmoor

Blackmoor is a fantasy role-playing game campaign setting generally associated with the game ''Dungeons & Dragons''. It originated in the early 1970s as the personal setting of Dave Arneson, the co-creator of ''Dungeons & Dragons'', first as a setting for Arneson's miniature wargames, then as an early testing ground for what would become ''D&D''. Blackmoor is one of the longest continuously played fantasy role-playing campaigns in existence.
==Early history==
Blackmoor grew out of Arneson's wargaming sessions, after he began to expand them to include ideas from ''The Lord of the Rings'' and ''Dark Shadows''. Arneson applied the Fantasy Supplement rules from the ''Chainmail'' game to dungeon exploration in Blackmoor.〔 Blackmoor was a campaign with an endless series of progression, encouraging cooperative play to succeed.〔
The origins of the Blackmoor setting lie in the Castle & Crusade Society, a medieval-focused subgroup of the International Federation of Wargaming which was initially driven by Gary Gygax. Dave Arneson was among the first to join the Society in April 1970, and many other members of his Twin Cities gaming group followed, including Duane Jenkins, Bill Hoyt, Ed Werncke, Mike Carr, and Marshall Hoegfeldt. Within months, the leadership of the Society had decided to form a fictional "Great Kingdom," with parcels of land awarded to and contested by members of the organization. Arneson assumed responsibility for the far northern reaches of the Great Kingdom, and it was there that he began to stage medieval games that led up to the Blackmoor setting. An announcement in Arneson's fanzine Corner of the Table describes the first game in the campaign, one built on the model of Dave Wesely's "Braunstein" series of games:
The next issue of Corner of the Table promised "the start of the 'Black Moors' battle reports, a series dealing with the perils of living in Medieval Europe."〔 Initially, Blackmoor functioned as an ongoing multiplayer wargame, pitting the forces of good against evil in a campaign structure largely focused on economics. The Barony of Blackmoor formed the centerpiece of the game, and the various players attached to it (the "Blackmoor Bunch") represented the forces of good. Duane Jenkins, for example, ruled the Northern Marches as Sir Jenkins, and Mike Carr played a village priest, the Bishop of Blackmoor. Early descriptions of the activities of the Blackmoor campaign circulated in a news sheet called the Blackmoor Gazette and Rumormonger.〔(Blackmoor Gazette and Rumormonger #1 ) at the Playing at the World blog, retrieved May 2013〕 Players became increasingly drawn to the innovative dungeon exploration mechanic that Arneson invented; by 1972, that had become a major focus of the game. As demand for Blackmoor increased, Arneson fielded out refereeing duties to other players in his local circle.
In the summer of 1972, Arneson famously wrote an article detailing "Facts about Black Moor" for Domesday Book #13, which brought his innovations to the attention of the rest of the Castle & Crusade Society. That fall, Arneson demonstrated the game for Gygax, and work on ''Dungeons & Dragons'' commenced. As rule development proceeded, the Blackmoor campaign continued, and began coordinating with a parallel campaign known as Greyhawk run out of Lake Geneva by Gygax and his circle. After the publication of ''Dungeons & Dragons'', the Blackmoor campaign continued, but as a number of key participants (including Arneson) left Minneapolis to work in Lake Geneva, play of the campaign grew more sporadic.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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