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|genre = Multi-directional shooter Multi-scrolling shooter Free-roaming shooter |modes = One player mode Two player mode with alternating turns |cabinet = Upright, cabaret, and cocktail |arcade system = Namco Galaga |cpu = |display = Horizontal orientation, Raster, 288 x 224 resolution |sound = 1x Namco WSG @ 3.072 MHz, 1x Namco 54XX @ 1.536 MHz, Discrete |platforms = }} is a free-roaming multi-directional scrolling shooter arcade game which was developed and released by Namco in Japan in 1981. In North America, it was manufactured and distributed by Midway Games. In contrast to the more linear shooter games from its time period, ''Bosconian'' allows the player's ship to freely roam across open space which scrolls in all directions. The game also featured a radar, which tracks the position of the player's ship, the formation attacks, and the space stations. It uses Namco Galaga hardware, but with a video system like that used in ''Rally-X''. ''Bosconian'' went on to win the 1982 Arcade Award for Best Science Fiction/Fantasy Coin-Op Game in January 1983, beating both Atari Games's ''Gravitar'' and Sega's popular ''Zaxxon'' for the award.〔(【引用サイトリンク】url=http://www.archive.org/search.php?query=%28collection%3Aelectronic-games-magazine%20OR%20mediatype%3Aelectronic-games-magazine%29%20AND%20-mediatype%3Acollection )〕 ==Gameplay== The object of ''Bosconian'' is to score as many points as possible by destroying enemy missiles and bases. The player controls a small fighter ship that can move in eight directions, and can fire both forward and backward. Each round consists of a number of green enemy bases that must all be destroyed to advance to the next round (a semi-transparent automap helps identify their location). Each station consists of six cannons arranged in a hexagon, surrounding a central core. The player must either destroy all six cannons or shoot the core to destroy a station, and in later rounds the core is capable of defending itself (opening and closing while launching missiles). Additionally, the player must avoid or destroy stationary asteroids, mines, and a variety of enemy missiles and ships which attempt to collide with his or her ship. Enemy bases will also occasionally launch formation attacks — destroying the leader causes all remaining enemies to disperse, but destroying all enemies in a formation scores extra bonus points. A spy ship (worth a random bonus value) will also appear occasionally, which must be destroyed or the round will go to "condition red" regardless of how long the player has taken. Throughout the game, a digitized voice alerts the player to various events: *"Blast off!" (start of a round) *"Alert! Alert!" (enemies approaching) *"Battle stations!" (formation attack) *"Spy ship sighted!" (self-explanatory) *"Condition red!" (enemy attacks become more aggressive; occurs when the player takes too long to clear a round, or misses the spy ship) Like many other games that were made during the golden age of arcade video games, ''Bosconian'' does not have a definite ending, and will continue until the player has lost all of his or her lives. Similar to ''Galaga'', ''Bosconian'' "rolls over" from Round 255 to Round 0, causing the game to behave abnormally during this round. If the player can successfully complete Round 0, the game continues to Round 1, as though the player started a new game. Also, after the first ten rounds, some of the previous rounds will repeat in placement of the space stations (the only differences are the directions of the openings in the stations, the number of asteroids and mines astray in the rounds, an increase in the number of enemy missiles needed to be fought off, and a decrease in the time before "condition red!"). 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Bosconian」の詳細全文を読む スポンサード リンク
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