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A touchscreen is an input device normally layered on the top of an electronic visual display of an information processing system. A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special stylus/pen and-or one or more fingers. Some touchscreens use ordinary or specially coated gloves to work while others use a special stylus/pen only. The user can use the touchscreen to react to what is displayed and to control how it is displayed; for example, zooming to increase the text size. The touchscreen enables the user to interact directly with what is displayed, rather than using a mouse, touchpad, or any other intermediate device (other than a stylus, which is optional for most modern touchscreens). Touchscreens are common in devices such as game consoles, personal computers, tablet computers, electronic voting machines, and smartphones. They can also be attached to computers or, as terminals, to networks. They also play a prominent role in the design of digital appliances such as personal digital assistants (PDAs), GPS navigation devices, mobile phones, video games and some books (E-books). The popularity of smartphones, tablets, and many types of information appliances is driving the demand and acceptance of common touchscreens for portable and functional electronics. Touchscreens are found in the medical field and in heavy industry, as well as for automated teller machines (ATMs), and kiosks such as museum displays or room automation, where keyboard and mouse systems do not allow a suitably intuitive, rapid, or accurate interaction by the user with the display's content. Historically, the touchscreen sensor and its accompanying controller-based firmware have been made available by a wide array of after-market system integrators, and not by display, chip, or motherboard manufacturers. Display manufacturers and chip manufacturers worldwide have acknowledged the trend toward acceptance of touchscreens as a highly desirable user interface component and have begun to integrate touchscreens into the fundamental design of their products. ==History== E.A. Johnson described his work on capacitive touchscreens in a short article published in 1965 and then more fully—with photographs and diagrams—in an article published in 1967. The applicability of touch technology for air traffic control was described in an article published in 1968. Frank Beck and Bent Stumpe, engineers from CERN, developed a transparent touchscreen in the early 1970s, based on Stumpe's work at a television factory in the early 1960s. Then manufactured by CERN, it was put to use in 1973.〔(【引用サイトリンク】title=Another of CERN's many inventions! - CERN Document Server )〕 A resistive touchscreen was developed by American inventor George Samuel Hurst, who received US patent #3,911,215 on October 7, 1975. The first version was produced in 1982.〔(oakridger.com, "G. Samuel Hurst -- the 'Tom Edison' of ORNL", December 14 2010 ).〕 In 1972, a group at the University of Illinois filed for a patent on an optical touchscreen〔F. Ebeling, R. Johnson, R. Goldhor, Infrared light beam x-y position encoder for display devices, , granted November 27, 1973.〕 that became a standard part of the Magnavox Plato IV Student Terminal. Thousands were built for the PLATO IV system. These touchscreens had a crossed array of 16 by 16 infrared position sensors, each composed of an LED on one edge of the screen and a matched phototransistor on the other edge, all mounted in front of a monochrome plasma display panel. This arrangement can sense any fingertip-sized opaque object in close proximity to the screen. A similar touchscreen was used on the HP-150 starting in 1983; this was one of the world's earliest commercial touchscreen computers.〔(The H.P. Touch Computer (1983) ). YouTube (2008-02-19). Retrieved on 2013-08-16.〕 HP mounted their infrared transmitters and receivers around the bezel of a 9" Sony Cathode Ray Tube (CRT). In 1985, Sega released the Terebi Oekaki, also known as the Sega Graphic Board, for the SG-1000 video game console and SC-3000 home computer. It consisted of a plastic pen and a plastic board with a transparent window where the pen presses are detected. It was used primarily for a drawing software application.〔(【引用サイトリンク】title=Terebi Oekaki / Sega Graphic Board - Articles - SMS Power! )〕 In the early 1980s, General Motors tasked its Delco Electronics division with a project aimed at replacing an automobile's non essential functions (i.e. other than throttle, transmission, braking and steering) from mechanical or electro-mechanical systems with solid state alternatives wherever possible. The finished device was dubbed the ECC for "Electronic Control Center", a digital computer and software control system hardwired to various peripheral sensors, servos, solenoids, antenna and a monochrome CRT touchscreen that functioned both as display and sole method of input.〔(【引用サイトリンク】title=1986, Electronics Developed for Lotus Active Suspension Technology - Generations of GM )〕 The ECC replaced the traditional mechanical stereo, fan, heater and air conditioner controls and displays, and was capable of providing very detailed and specific information about the vehicle's cumulative and current operating status in real time. The ECC was standard equipment on the 1985–89 Buick Riviera and later the 1988–89 Buick Reatta, but was unpopular with consumers partly due to the technophobia of some traditional Buick customers, but mostly because of costly to repair technical problems suffered by the ECC's touchscreen which being the sole access method, would render climate control or stereo operation impossible. Multi-touch technology began in 1982, when the University of Toronto's Input Research Group developed the first human-input multi-touch system, using a frosted-glass panel with a camera placed behind the glass. In 1985, the University of Toronto group including Bill Buxton developed a multi-touch tablet that used capacitance rather than bulky camera-based optical sensing systems (see History of multi-touch). In 1986, the first graphical point of sale software was demonstrated on the 16-bit Atari 520ST color computer. It featured a color touchscreen widget-driven interface.〔(The ViewTouch restaurant system ) by Giselle Bisson〕 The ViewTouch〔(【引用サイトリンク】title=The World Leader in GNU-Linux Restaurant POS Software )〕 point of sale software was first shown by its developer, Gene Mosher, at Fall Comdex, 1986, in Las Vegas, Nevada to visitors at the Atari Computer demonstration area and was the first commercially available POS system with a widget-driven color graphic touchscreen interface.〔(【引用サイトリンク】title=File:Comdex 1986.png - Wikimedia Commons )〕 In 1987, Casio launched the Casio PB-1000 pocket computer with a touchscreen consisting of a 4x4 matrix, resulting in 16 touch areas in its small LCD graphic screen. Sears et al. (1990)〔Sears, A., Plaisant, C., Shneiderman, B. (June 1990) A new era for high-precision touchscreens. Advances in Human-Computer Interaction, vol. 3, Hartson, R. & Hix, D. Eds., Ablex (1992) 1-33 HCIL-90-01, CS-TR-2487, CAR-TR-506. ()〕 gave a review of academic research on single and multi-touch human–computer interaction of the time, describing gestures such as rotating knobs, adjusting sliders, and swiping the screen to activate a switch (or a U-shaped gesture for a toggle switch). The University of Maryland Human – Computer Interaction Lab team developed and studied small touchscreen keyboards (including a study that showed that users could type at 25 wpm for a touchscreen keyboard compared with 58 wpm for a standard keyboard), thereby paving the way for the touchscreen keyboards on mobile devices. They also designed and implemented multitouch gestures such as selecting a range of a line, connecting objects, and a "tap-click" gesture to select while maintaining location with another finger. In c. 1991–92, the Sun Star7 prototype PDA implemented a touchscreen with inertial scrolling.〔. Retrieved on 2013-08-16.〕 In 1993, the IBM Simon—the first touchscreen phone—was released. An early attempt at a handheld game console with touchscreen controls was Sega's intended successor to the Game Gear, though the device was ultimately shelved and never released due to the expensive cost of touchscreen technology in the early 1990s. Touchscreens would not be popularly used for video games until the release of the Nintendo DS in 2004. Until recently, most consumer touchscreens could only sense one point of contact at a time, and few have had the capability to sense how hard one is touching. This has changed with the commercialization of multi-touch technology. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Touchscreen」の詳細全文を読む スポンサード リンク
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