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''Catan'', or ''The Settlers of Catan'' in older editions, is a multiplayer board game designed by Klaus Teuber and first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as ''Die Siedler von Catan''. Players assume the roles of settlers, each attempting to build and develop holdings while trading and acquiring resources. Players are rewarded points as their settlements grow; the first to reach a set number of points, typically 10, is the winner. The game and its many expansions are also published by Mayfair Games, Filosofia, Capcom, 999 Games, Κάισσα, and Devir. ''The Settlers of Catan'' was one of the first German-style board games to achieve popularity outside of Europe. As of 2015, more than 22 million copies in 30 languages were sold. The game has been translated into 30 languages. It is popular in the United States where it has been called "the board game of our time" by ''The Washington Post''. A 2012 American documentary film titled ''Going Cardboard'' (featuring Klaus Teuber) is about this game's impact on American gaming communities and what came of it. The game involves large amounts of strategy, while still being fairly simple to learn, making it perfect for those who wish to enter the world of strategic boardgames. ==Gameplay== The players in the game represent settlers establishing colonies on the island of Catan. Players build settlements, cities, and roads to connect them as they settle the island. The game board representing the island is composed of hexagonal tiles (hexes) of different land types which are laid out randomly at the beginning of each game; new editions of the game also depict a fixed layout in their manual, which has been proven to be fairly even-handed by computer simulations, and recommend this to be used by beginners. Players build by spending resources (brick, lumber, wool, grain, and ore), represented by resource cards; each land type, with the exception of the unproductive desert, produces a specific resource. On each player's turn, two six-sided dice are rolled to determine which hexes produce resources. Any players with settlements or cities adjacent to hexes marked with the number rolled receive resource cards of the appropriate type. There is also a robber token, initially on the desert; if a player rolls 7, the robber must be moved to another hex, which will no longer produce resources until the robber is moved again; the player may also steal a resource card from another player. In addition, when a 7 is rolled, all players with more than 7 resource cards must discard half of their cards, rounded down. However, the player gets to choose which half of their resource cards they must discard. For example, a player with 11 resource cards must discard any five cards when a 7 is rolled. Players can trade resource cards among each other; players may also trade off-island (in effect, with the non-player bank) at a ratio of four of one resource for one of any other. By building settlements in certain spots on the edge of the board (ports), players may trade with the bank at three-to-one (3 of any single resource type) or two-to-one (two of a specific resource) ratios, determined by the port's location. The goal of the game is to reach 10 victory points. Players score one point for each settlement they own and two for each city. Various other achievements, such as establishing the longest road and the largest army (by playing the most knight cards), grant a player additional victory points. Resource cards can also be spent to buy a development card. Three types of development cards include cards worth one victory point; knight cards (or soldier cards), which allow the player to move the robber as if they had rolled a 7 (but without the remove-half rule); and a third set of cards which allow the player one of three abilities when played. Teuber's original design was for a large game of exploration and development in a new land.〔(【引用サイトリンク】title=Catan-Domaine-Entdecker )〕 Between 1993 and 1995 Teuber and Kosmos refined and simplified the game into its current form. Unused mechanics from that design went on to be used in Teuber's following games, ''Entdecker'' and ''Löwenherz.'' The game's first expansion, ''Catan: Seafarers,'' adds the concept of exploration, and the combined game (sometimes known as "New Shores") is probably the closest game to Teuber's original intentions.〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Catan」の詳細全文を読む スポンサード リンク
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