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''Caylus'' is a strategy oriented, German-style board game designed by William Attia and independently published in 2005 by Ystari in France and England, and Rio Grande Games in North America. ''Caylus'' has a mix of building, producing, planning, and bargaining — without direct conflict or dice-rolling mechanics. A card-game version, ''Caylus Magna Carta'', was published in 2007, as well as a limited premium version of the game, with redesigned medieval-styled artwork and metallic coins.〔()〕 An iOS version of the game was launched in 2012. ==Game mechanics== The goal of ''Caylus'' is to amass the most prestige points by constructing buildings and by working on the castle of Caylus in medieval France. ''Caylus'' does not include the random elements found in many board games, such as cards and dice. The only exceptions to this are the placement of the six neutral buildings and the starting turn order, both of which are determined randomly at the beginning of the game. However, the effect of random starting turn order is minimal because players whose turn is later start off with a higher amount of money. The basic mechanics of the game include: 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Caylus」の詳細全文を読む スポンサード リンク
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