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''Chrononauts'' is a card game that simulates popular fictional ideas about how time travellers might alter history, drawing on sources like ''Back to the Future'' and the short stories collection ''Travels Through Time''. The game was designed by Andrew Looney in 2000 and is published by Looney Labs. In 2001, ''Chrononauts'' won the Origins Award for ''Best Traditional Card Game of 2000''. == Gameplay == ''Chrononauts'' is played with a specially designed set of 136 cards. There are 32 "Timeline" cards that form the game board (with four "tiers" of eight cards), 24 cards ("IDs" and "Missions") describing goals for the players, and 80 cards ("Artifacts," "Actions," "Inverters," "Patches," and "Timewarps") that make up the deck from which players draw. The 32 timeline cards represent significant events in (real) history of two types: Linchpins and Ripple Points. Players use Inverters to directly change the Linchpin events, changing to the alternative event on the reverse side of the timeline card. Changing a Linchpin also turns over one or more Ripple Point cards, exposing paradoxes. If a player uses a Patch to resolve the paradox, the player receives an extra card for his hand. Artifacts are collected and played to accomplish Missions, and Actions and Timewarps are used to affect specific gameplay elements (a prominent example is "Memo from Your Future Self," the one card that can be played out of turn to undo another player's action). For example, turning the 1865 "Lincoln Assassinated" card to "Lincoln Wounded" causes the 1868 "Andrew Johnson Impeached" card to turn, leaving a paradox in place for that year (1868). This paradox can then be repaired by playing a Patch on top of the paradox that describes Lincoln's impeachment in 1868. (The game designers' historical reasoning behind this sequence of events, and many others used in the game, may be found here (); this particular example is #12 on the list.) There are two special points in the timeline: * 1945 (the end of World War II), the Nexus: Three Linchpins can Paradox this Ripple Point, and there are four different Patches for it, but each one can only be used under specific conditions that are easy to undo. * 1962 (the Cuban Missile Crisis), the ÜberParadox: There is only one Patch available for this Paradox, but this patch in itself creates a problem, as it's ''World War III'' and the destruction of the Earth, meaning anything past this point is void as long as the Patch is in place (no event can be altered, no Artifact can be played, and no ID Card condition can be met if it contains a date past 1962). This card still counts as a Paradox but negates any Paradoxes after it until the original Paradox is undone. The game can be won in one of three ways: #''Return Home'': The timeline can be altered so that certain events happen as described on a player's ID card. This represents the idea that each player comes from a different alternate timeline and our "real" history is, for them, an alternate history. Most ID cards depict three key events; two that need to be "altered" to re-create the characters' reality, and a third which happens as it did in "real" history and must remain unaltered (or be restored if it is). If all three conditions are met at the end of the player's turn, the player wins. #''Complete the Mission'': Each player has a Mission card detailing three or four Artifacts that can be retrieved through time travel. If a player collects all three (or three out the list of four) of these artifacts at the end of their turn, the player wins the game. #''Gain Power'': A player gains cards from playing Patches. A player whose hand contains 10 or more cards at the end of their turn wins the game. If there are ever 13 or more unpatched paradoxes on the timeline, then the universe is destroyed and all players lose (except ''Crazy Joe'' from the ''Lost Identities'' expansion). 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Chrononauts」の詳細全文を読む スポンサード リンク
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