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・ Crassispira epicasta
・ Crassispira erigone
・ Crassispira eurynome
・ Crassispira flavocarinata
・ Crassispira flavonodulosa
・ Crassispira flucki
・ Crashing the Ether
・ Crashing the Gate
・ Crashing the Party
・ Crashing the Water Barrier
・ Crashing Through
・ Crashing Through Danger
・ Crashings
・ Crashland
・ Crashlander
Crashmo
・ Crashout
・ Crashworthiness
・ Crasia
・ Crasilogia
・ Crasilogia gressitti
・ Crasimorpha
・ Crasimorpha infuscata
・ Crasimorpha peragrata
・ Crasis
・ Crask
・ Crask of Aigas
・ Crasna
・ Crasna River
・ Crasna River (Bistrița)


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Crashmo : ウィキペディア英語版
Crashmo

| genre = Puzzle
| modes = Single-player
}}
''Crashmo'', known in Europe as ''Fallblox'' and in Japan as , is a puzzle video game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS through its eShop. The game is a sequel to ''Pushmo'' and was released in Japan on October 31, 2012, while it released in Europe and North America on November 15, 2012 and November 22, 2012, respectively.
==Reception==

''Crashmo'' received "generally favorable" reviews, according to ratings aggregator Metacritic.〔
Eurogamer's Christian Donlan rated the game an 8/10: "Fallblox is yet another Intelligent Systems game that seems to truly know its place in the world: it's happy to be a smart little download treat that comes alive for a few minutes every night before bed." ''Edge'' Nathan Brown said of the game, "For tenacious players and those inclined towards the genre, Fallblox could prove an irresistible draw, with clearing its parade of cryptic conundrums a delicious prospect. For others, the game's difficulty, and its visual and thematic linearity, will prove tiresome, their enthusiasm for its self-evident ingenuity petering out before each of its challenges has fallen."〔
Audrey Drake of ''IGN'' described the game as "amazing" and a "must download" for 3DS owners. She was surprised to see ''Pushmo'', a game she already held in high regard, improved. Drake had high praise for the "clever" gameplay, high difficulty, character and environment design, and camera controls. Her one criticism was that the high difficulty could scare off new players.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Crashmo」の詳細全文を読む



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