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Cyberpathology : ウィキペディア英語版 | Cyberpathology Cyberpathology refers to the phenomena that "individuals can become overly attached to their computers, computer games, or the Internet and spend inordinate amounts of time in front of their monitors" 〔Norman, K.L. (2008). Abnormal Behavior and Cybertherapies. In Cyberpsychology: An Introduction to Human-Computer Interaction. New York: Cambridge University Press.〕 It may cause physical and psychological damages to the individual, for examples, insufficient amount of sleep, limited face-to-face interactions, and impacting on daily life activities. 〔 Kalwar, S. K., Heikkinen, K., & Porras, J. (2011). Finding a relationship between internet anxiety and human behavior. In Human-Computer Interaction. Design and Development Approaches (pp. 359-367). Springer Berlin Heidelberg. 〕 Cyberpathology shares many of the same core symptoms of behavioral addictions,〔Norman, K.L. (2008). Abnormal Behavior and Cybertherapies. In Cyberpsychology: An Introduction to Human-Computer Interaction. New York: Cambridge University Press.〕 such as salience, mood modification, tolerance, withdrawal symptoms, conflict, and relapse. ==Disorder Categories==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Cyberpathology」の詳細全文を読む
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