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DirectX plugin In computer music and professional audio creation, a DirectX plugin is a software processing component that can be loaded as a plugin into ''host applications'' to allow real-time processing, audio effects, mixing audio or act as virtual synthesizers. DirectX plugins allow the replacement of traditional recording studio hardware and rack units used in professional studios with software-based counterparts that can be connected together in a modular way. This allows host manufacturers to focus on the conviviality and efficiency of their products while specialized manufacturers can focus on the digital signal processing aspect. For example, there are plugins for effects boxes, such as reverbs and delays, effects pedals, like guitar distortion, flange and chorus, and for mixing and mastering processors such as compressors, limiters, exciters, sub bass enhancers, stereo imagers and many more. == Overview ==
Similar to Virtual Studio Technology and later, Audio Units in Apple Mac OS X, DirectX plugins have an open standard architecture for connecting audio synthesizers and effect plugins to audio editors and hard-disk recording systems. DirectX plug-ins are based on Microsoft's Component Object Model (COM) which allows plugins to be recognised and used by other applications via common interfaces. Plugins connect to applications and other plugins with pins via which they can pass and processes buffered streams of audio (or video) data. Architecturally, DirectX plugins are DirectShow filters.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「DirectX plugin」の詳細全文を読む
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