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Daggerfall : ウィキペディア英語版
The Elder Scrolls II: Daggerfall

''The Elder Scrolls II: Daggerfall'' is a fantasy open world action role-playing video game developed and published by Bethesda Softworks and released in 1996 for MS-DOS. It is a sequel to ''The Elder Scrolls: Arena'' and the second installment in ''The Elder Scrolls'' series. It is the first game in the series to be rated M. On July 9, 2009, Bethesda made ''Daggerfall'' available as a free, legal download on their website, commemorating the 15th anniversary of ''The Elder Scrolls'' franchise.
== Gameplay ==

In ''Daggerfall'', as in all ''The Elder Scrolls'' games, players are not required to follow questlines or fill specific character types.
''Daggerfall'' features a spell-creation system where, through the Mages Guild, players can create custom spells with several different effects. The game will then automatically generate the magicka cost of the spell based on the power of the effects chosen.
Other features include an equipment enchantment system (similar in concept to the spell creation system); the ability to buy houses and ships; a variety of clothing and equipment; dynamic political relationships between kingdoms; the ability to become a vampire, werewolf, or wereboar; and the combat system, which uses mouse movement to determine the direction and effect of weapon swings in melee combat.
The political system is supported by a net of guilds, orders, and religions, all with unique tasks and quests. Joining and contributing to these organizations allow the player to raise ranks and gain a reputation in the game world, which affects how NPCs and other factions view the player.
''Daggerfall'' has genre-typical gore elements and some sexual topics. It displays cartoonish nudity including male and female genital areas when all equipment is removed. The game installer includes a password-protected ''childgard'' feature that hides blood and corpses (instead showing just the skeleton of the corpse), disables sexual topics (though not removing all nudity), and ensures the character portrait is wearing underwear at all times.
''Daggerfall'', like the other games in ''The Elder Scrolls'' series, takes place on the fictional continent of Tamriel. In ''Daggerfall'', the player may travel within the High Rock and Hammerfell provinces of Tamriel. A wide range of formidable enemies, the strongest of which are the demonic Daedra, make the journey through these realms difficult.
Bethesda claims that the scale of the game is the size of Great Britain: around 229,848 square kilometers (88,745 square miles), though the actual size of the map is 161,600 km² (62,394 mi²). The game world features over 15,000 towns, cities, villages, and dungeons for the player's character to explore. According to Todd Howard, game director and executive producer for Bethesda, the game's sequel, ''The Elder Scrolls III: Morrowind'', is 0.01% the size of ''Daggerfall'', but some aspects of ''Daggerfall''s terrain were randomly generated, like the wilderness and some building interiors. The explorable part of Morrowind, Vvardenfell, is 24 km² (9.3 mi²).〔(CDA Access )〕〔(Ace Gamez )〕 By comparison,''The Elder Scrolls IV: Oblivion'' is approximately 56.97 km² (22 mi²),〔(Firing Squad )〕 and The Elder Scrolls V: Skyrim is 37.1 km² (14.3 mi²), with a quarter of this terrain as unplayable, as it is stuck behind invisible borders.〔(How large is Skyrim? )〕
In ''Daggerfall'', there are 750,000+ non-player characters (NPCs) for the player to interact with, compared to the count of around 1,000 NPCs found in ''Morrowind'' and ''Oblivion''. However, the geography and the characters in these later games are much more detailed.
An automap was implemented to help players navigate through the lengthy tombs and ancient underground fortresses. Players have to visit approximately 6-8 areas in order to finish the game, although a total of 47 areas are present. A limited array of building blocks were used to build the towns and dungeons, causing some reviewers to complain about the game's monotony. In 2002, ''Morrowind'', the third game in the series, responded to this issue with a smaller, more detailed world containing unique-looking cities and NPCs with greater individuality.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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