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・ Degehamedo (woreda)
・ Deformation monitoring
・ Deformation retract
・ Deformation ring
・ Deformation theory
・ Deformed power
・ Deformed wing virus
・ Deformed workers' state
・ Deformer
・ Deformity
・ Deformulation
・ Deforrest Most
・ Defot
・ Defot Creek
・ Defqon.1 Festival
DeFRaG
・ Defrag (disambiguation)
・ Defrage
・ Defraggler
・ Defragmentation
・ DeFreest Homestead
・ Defreinarctia
・ Defreine
・ DeFreitas
・ Defrenne v Sabena (No 2)
・ Defretinella
・ Defri Rizky
・ Defriended
・ Defrocked and Kicking the Habit
・ Defrocking


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DeFRaG : ウィキペディア英語版
DeFRaG

''DeFRaG'' (also capitalised as ''defrag'', abbreviated as df) is a free software modification for id Software's first-person shooter computer game ''Quake III Arena'' (''Q3A''). The mod is dedicated to player movements and trickjumping.〔Trickjumping is an integral part of the game allowing a player to jump higher, farther and move faster. For further reading, see techniques section.〕 It aims at providing a platform for self-training, competition, online tricking, machinima making, and trickjumping. Hence it constitutes an exception among other ''Q3A'' mods.
The mod includes a variety of features—timers and meters, ghost mode, cheat prevention and learning tools. Specially designed maps are provided that will rely on the player's movement abilities to be completed up to the finish line, while standard ''Q3A'' maps and Capture the Flag (CTF) fast captures are supported as well. Furthermore gamespace physics from both the original ''Q3A'' and the ''Challenge ProMode Arena'' (''CPMA'') mod are supported.
The modification was released to the public in ca. September–October 2000. In 2002 ''DeFRaG'' was selected as "Mod of the Week" at Planet Quake.
== Overview ==

''DeFRaG'' was initially designed for making possible a new kind of competition based on timed runs. Those competitions called "''DeFRaG'' runs" differ from common speedruns in several ways. Unlike speedruns, ''DeFRaG'' runs are not done in maps from an out-of-the-box original game, but in specially designed and customed ''DeFRaG'' maps, and there are no opponents to be vanquished during the run. Because of their design many of these maps cannot be completed by normal player skills; rather trickjumping skills are indispensable. Furthermore start-, checkpoints-, and stop-triggers are built into the maps. As a proof of the accomplishment the mod automatically records a demo of every map completed successfully. Along with the demo, the precise time in which the map was completed is stored.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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