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・ Deaths in September 2013
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・ Deaths of Asher and Yonatan Palmer
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Deathsmiles
・ Deathsmiles II
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・ Deathstalker
・ Deathstalker (disambiguation)
・ Deathstalker (film)
・ Deathstalker (novel)
・ Deathstalker (series)
・ Deathstalker and the Warriors from Hell
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Deathsmiles : ウィキペディア英語版
Deathsmiles
iOS
Android

| genre = Manic shooter
| modes = Up to 2 players simultaneously
| platforms = Arcade, Xbox 360, Android, iOS
| designer = Junya Inoue (graphic)
| composer = Manabu Namiki
| cabinet = Upright
| arcade system = CAVE CV1000B
| cpu = Hitachi SH-3 (133 MHz)
| sound = Yamaha YMZ770C-F (APU)
| display = Raster, horizontal
}}
is a horizontal side scrolling shoot 'em up arcade game by Japanese developer Cave, released in late 2007. It is notable for its aesthetic style, featuring heavy occult and gothic influences. It is the second Cave shoot 'em up to be played using a horizontally-oriented monitor (the first being ''Progear'', followed by ''Akai Katana''). It was the first Cave shooter released in North America on a console, and the first one in Europe. Cave has also released it on the iOS market. A sequel, ''Deathsmiles II'', was released to Japanese arcades on May 14, 2009.
==Gameplay==

Instead of the typical lives in traditional shooters, the player is given a pool of life points (initially 3). The player loses 1 point if they are hit by a bullet, 1/2 point if they collide with an enemy or are hit by a non-bullet attack. The game ends when the player has no more life points. Life points can be restored by items, and the maximum life point is increased when reaching certain scores (default 20 and 45 million points).
When an enemy is destroyed, it fires a yellow "counter bullet" that is smaller than the regular bullet fired from an enemy. If the player's familiar is hit by a "counter bullet", the player's item counter is increased, which leads to an increased score. Stage bosses do not fire counter bullets.
;Familiar
Each player has an accompanying familiar, which can fire its own shots and chooses target in auto lock shot. It can also block enemy bullets. Its movement is opposite to player's.
;Items
Jewelry can gain points. "Life Up" items recover life points. Magic gains 1 bomb.
;Item counter system
When player obtains an item, or when the familiar touches a counter bullet, the item counter is incremented (maximum 1000).
When the item counter is full, pressing the A and B buttons simultaneously causes both player and familiar to fire more powerful shots than normal, while the item counter begins to decreases. The player does not lose life points for colliding with enemies in this state. The enemies drop more items when destroyed by the powerful shots. The power-up effect finishes when the item counter reaches 0 or if the player is hit by a bullet.
;Stages
Stages are arranged in a chapter and scene format, with 3 chapters and 2 scenes per chapters for the first 6 stages. The Player can choose the order of stages by arranging the A, B, C at the start of the game. The stage order within A, B, C cannot be changed. When choosing a stage, the player can choose difficulty levels between 1 to 3 (or 999 in MBL).
After completing 6 stages (Chapter 3 Scene 2), the final stage (Chapter 4) begins, which is organized in 2 parts. The player can choose to play an extra stage if certain conditions are met at the end of Stage Chapter 3 Scene 2.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Deathsmiles」の詳細全文を読む



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