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・ DigiCube
・ DigiD
・ Digidentis
・ DigiDoc
・ Digidogheadlock
・ DigiDrummer
・ Digifant engine management system
・ Digifold
・ Digifusion
・ DigiFX Interactive
・ Digify
・ Digiglyph
・ Digigraphics
・ DigiGuide
・ DIGIHAI
DigiHive
・ DigiKam
・ Digilant
・ DigiListan
・ DigiLocker
・ Digilogue
・ Digimap
・ Digimarc
・ Digimask
・ Digimation
・ Digimind
・ Digimon
・ Digimon Adventure
・ Digimon Adventure (video game)
・ Digimon Adventure 02


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DigiHive : ウィキペディア英語版
DigiHive

DigiHive is an abstract environment for artificial life modeling.〔Sienkiewicz R., Jędruch W., 2007, An artificial environment for Simulation of emergent Behaviour, Adaptive and Natural Computing Algorithms: 8th International Conference, ICANNGA 2007, Warsaw, Poland, April 11–14, 2007, Proceedings, Part I, LNCS 4431, pp. 386-393〕 The environment simulates a large number of entities called ''particles'' (represented by hexagonal tiles) on a two-dimensional continuous space with periodic boundary conditions. Particles move and collide according to rules of a simplified classical mechanics (including the conservation of energy and the conservation of momentum laws). After a collision the involved particles can join together forming a ''complex'' of particles. A complex consists of at least two particles; the types and locations of the forming particles define the ''structure'' of the complex.
The most important feature of the environment is that the structure of each complex is interpreted as a program written in a declarative Prolog-like language. Therefore, complexes are capable of recognizing and manipulating other complexes (or individual particles) around them. A single program is able to perform only very simple actions ‒ like creating and removing bonds between nearby particles, but in a highly selective manner.
There is no single program that directs other programs. The global behaviour is always an emergent result of simple local interactions.
==See also==

* Artificial Life
* Prolog
* Multi-agent system

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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