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|designer=Adam Heart |composer=Harrison Pretat | engine= PhyreEngine |released =PlayStation 3, PlayStation VitaMicrosoft WindowsPlayStation 4, Xbox One〔(【引用サイトリンク】title=Divekick on Twitter )〕〔(【引用サイトリンク】title=Divekick on Twitter )〕 |genre=Fighting |modes=Single-player, multiplayer |platforms=Microsoft Windows PlayStation 3 PlayStation 4 PlayStation Vita Xbox One }} ''Divekick'' is a 2D competitive fighting game originally developed by One True Game Studios, an independent collective made up of a group of competitive gamers. A demo of the game was showcased at several competitive events, and after a positive reaction, the group created a Kickstarter campaign to fund the creation of a full version for release on Microsoft Windows.〔(【引用サイトリンク】title=Bring DIVEKICK to PC (Canceled) )〕 The Kickstarter project was canceled after it was announced that developer Iron Galaxy Studios had agreed to co-develop and release the game. The name "Divekick" is a reference to a common mechanic in many fighting games (particularly those created by Capcom) in which some characters can jump in the air and do a diving kick with a sudden increase in momentum. In fighting games, dive kicks are usually very powerful, abusable tactics. The gameplay in ''Divekick'' revolves entirely around this mechanic. The game was released for PlayStation 3, PlayStation Vita, and Microsoft Windows via Steam Greenlight on August 20, 2013 in English-speaking regions.〔(【引用サイトリンク】title=Divekick on Twitter )〕 The game was released in Japan on September 17, 2014.〔(【引用サイトリンク】title=IronGalaxy on Twitter )〕 A major balance update to the game, titled ''Divekick: Addition Edition'', was released in April 2014, and a port of the game for PlayStation 4 and Xbox One, titled ''Divekick: Addition Edition +'', was released on October 7, 2014.〔(【引用サイトリンク】title=() Iron Galaxy Studios Announces Divekick Addition Edition; Balance Changes Revealed, PlayStation 4 and Xbox One Versions Confirmed )〕 ==Gameplay== ''Divekick'' is a comedic parody of fighting game motifs and contains many humorous references to games (especially those in the ''Street Fighter'' franchise) as well as inside jokes from within the competitive fighting game community. Unlike most fighting games which are played using many buttons for many different kinds of movement and attacks, ''Divekick'' is played using only two buttons, Dive and Kick. Pressing Dive causes the character to perform a vertical jump, with each character having different jump height. After Diving, the player can do a Kick. Pressing Kick while standing performs a backward evasive hop for most characters (called a "kickback"). Using these moves is the only way to move, evade, attack, and dodge. Each character also possesses two unique special moves, activated by pressing both buttons at once; one used on the ground, and one used in the air. The game features a health bar for each player, but it is only there for humorous and stylistic purposes, as the round is lost after being hit only once (though the game will randomly give out Perfects, even on a Double KO). Performing a divekick fills a meter that can be used to activate "Kick Factor", a reference to the "X-Factor" mechanic in ''Ultimate Marvel vs. Capcom 3''. It can be activated by Kicking when the meter is full, giving the player a temporary speed boost and a slightly more advantageous kicking angle. Some characters also gain special properties, such as invulnerability, while in Kick Factor. If a player wins a round by kicking an opponent directly in the head, called a "Head Shot" in reference to first-person shooters, that player will be considered "Concussed." A Concussion empties the player's Kick Factor meter and reduces their character's speed and jump height for a few seconds at the beginning of the next round. Kick Factor meter cannot be regained until Concussion ends. Before each match, the players are allowed to choose a gem, a parody of ''Street Fighter X Tekken''s gems. There are four different gems, each with a different special effect such as increasing kick speed or increasing Kick Meter gain. The beta version of the game included an unselectable "DLC" gem which would drastically buff the character if it were available, parodying Capcom's controversial strategy of forcing users to pay for additional DLC that is already written onto the game disc. The game includes a mechanic known as "Hold the Line" to reduce the potential of draws due to the timer expiring. In the final seconds of the round a vertical red line will appear in the center of the stage, and if the timer runs out, the character who is closest to the line will be declared the winner. If both players are of equal distance to the line, the god of Divekicking's giant foot will crush both players, taking away whatever meter they have, and a draw will be declared. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Divekick」の詳細全文を読む スポンサード リンク
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