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Dotto : ウィキペディア英語版
Dotto

''Dotto'' is an American television game show that was a combination of a general knowledge quiz and the children's game connect the dots. Jack Narz served as the program's host, with Colgate-Palmolive as its presenting sponsor.
''Dotto'' premiered on January 6, 1958 as part of CBS' daytime lineup. The show grew in popularity rapidly and added a weekly primetime edition on NBC on Tuesday nights beginning July 1, 1958. Both series proved to be hits but ''Dotto'' met its demise after a contestant was found to have been given answers to her questions before the show. An investigation revealed that ''Dotto'' had been rigged for nearly its entire run, leading to the entire franchise's cancellation in August 1958 and an investigation into rigging practices on other quizzers of the time.
==Gameplay==
Two contestants, one a returning champion, competed in each game.
The object of the game was to identify the subject of a portrait. The portrait, however, was incomplete and in order to finish the portrait the players had to connect a series of fifty dots drawn into the picture. Each player saw the same portrait, but had their own set of dots to connect and both players were seated in a manner where they could not see each other or the other player's progress.
In order to connect the dots, both players were asked a series of questions. Each question had a value of dots attached, with the players able to choose five, eight, or ten dots. A specific category was in play for both players in a round of questioning, and play always started with the challenger.〔()〕 If the contestant answered correctly, the corresponding amount of dots was connected one at a time on his/her portrait. Answering incorrectly or running out of time meant the opposing player got to have the dots connected on their portrait. Once a player had twenty-five of the dots connected, a clue was given as to the subject's identity. Another clue required ten additional dots to be connected, and ten more after that unlocked a final clue.
Once a player thought there was enough information to identify the subject, he/she would press a signaling device to indicate so. The player then moved over to an overhead projector called a "Dottograph" and wrote an answer on it. If the answer was wrong, the player automatically lost the game. If the answer was correct, Narz would say so and give the other player, who was seated far enough away that he/she could not see the opponent's answer, a chance to stay in the game by attempting to guess the subject. If that player did so, the game ended in a tie and a new game was started.
Play continued until one player was eliminated from the game. Once this happened, the surviving player became champion and won money for each dot that was left unconnected. The starting value for this was $10 on the daytime series and $100 on the nighttime series. A tie increased these values to $20 and $200, and a second tie increased them to $40 and $300.
After a game was completed, usually during the middle of each episode, a "Home Viewer Dotto" game was played, in which a person selected by postcard drawing was called by telephone live on the air for a chance to guess the person being drawn. If correct, the home viewer won a new car or other valuable prizes, and if incorrect, the viewer received a consolation prize (the daytime version gave away a supply of products advertised by the show's sponsor, Colgate-Palmolive, while the nighttime version gave away a trip). At the end of each episode, additional dots were connected and a clue was displayed for the next episode's "Home Viewer Dotto" game.〔()〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Dotto」の詳細全文を読む



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