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・ Draketown, Georgia
・ Drakewalls
・ Drakh
・ Drakht-i Asurig
・ Drakhtik
・ Drakies
・ Drakino
・ Drakino, Liskinsky District, Voronezh Oblast
・ Drakino, Republic of Mordovia
・ Drakkar
・ Drakkar Entertainment
・ Drakkar Noir
・ Drakkar Productions
・ Drakkars de Caen
・ Drakkars in the Mist
Drakkhen
・ Drakki railway station
・ Drakolimni
・ DRAKON
・ Drakon
・ Drakon (novel)
・ Drakonera
・ Drakoneras
・ Drakonjina špilja
・ Drakontio
・ Drakotrypa
・ Drakovci
・ Drakovouni
・ Drakpa Changchub
・ Drakpa Jungne


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Drakkhen : ウィキペディア英語版
Drakkhen

''Drakkhen'' is a 3D role-playing video game which was initially developed for the Amiga and Atari ST, and subsequently ported to several other platforms, including MS-DOS and the Super Nintendo Entertainment System.
Originally released by Infogrames in 1989, it was later modified for North American release by Draconian, a label from Data East, in 1990. Drakkhen was ported in 1991 to the Super Nintendo by Kemco-Seika, who made further revisions to the game.
Drakkhen was notable for being among the first role-playing games to feature a three-dimensional playing field. It did not employ a fully 3D game engine, instead implementing a hybrid approach using vectors and bitmapped character-scaling algorithms. Drakkhen features an animated day-night cycle, and the ability to wander freely about the game world, both rarities for a game of its era.
The game spawned a sequel, ''Dragon View'', for the SNES.
== Background ==

The setting of ''Drakkhen'' is a large rectangular continent, divided laterally into four smaller regions. Each region features a unique terrain and climate, and is ruled over by two members of the elite Drakkhen caste, who all reside in their own keep. The continent is bounded on all sides by a vast ocean; walking into this, or any other body of water, will result in the speedy drowning of all of your party members.
Players create a party of four adventurers, choosing the gender and class of each.
Much of the game is spent travelling between castles, carrying out various political missions at the behest of the ruling Drakkhen elite. A player may wander around without having a particular goal or destination, perhaps in the spirit of curiosity, adventure, or exploration, or to fight wildlife, monsters, and strange supernatural entities, who will yield loot and experience points if they are defeated. Serious setbacks can easily occur through the death of one or more party members in combat, and bringing them back to life will often involve difficult and arduous travel in order to reach an Anak, where healing and resurrections are performed pro bono. If all four characters succumb to injury or drowning, the player will be informed of the dire consequences for the game world, before being returned to the title screen.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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