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Dreamfall : ウィキペディア英語版
Dreamfall: The Longest Journey

''Dreamfall: The Longest Journey'' ((ノルウェー語:Drømmefall: Den lengste reisen)) is an adventure video game developed by Funcom for Microsoft Windows and Xbox platforms on April 2006. On 1 March 2007, a sequel entitled ''Dreamfall Chapters: The Longest Journey'' was announced, and Funcom reportedly considered the idea of a massively multiplayer online game set in the ''The Longest Journey'' universe.〔
The game is the sequel to Funcom's ''The Longest Journey'', released in 1999, and takes place ten years after the events of the first game. The story focuses on three characters, Zoë Castillo, April Ryan, and Kian Alvane, who live in two parallel worlds: technologically advanced Stark and magical Arcadia. April was the protagonist of the first game, while the other two are new characters. The main storyline follows Zoë, a Stark resident whose investigation of her ex-boyfriend's disappearance and other mysterious occurrences lead her to April. Meanwhile in Arcadia, April battles the villainous Empire of Azadi while Kian, an elite Azadi soldier, is sent to assassinate her. The game features returning characters from its predecessor, such as Brian Westhouse and Gordon Halloway, but playing ''The Longest Journey'' is not a prerequisite to understanding its plot.
==Gameplay==

Throughout the game, the player alternately controls four player characters (in chronological order: Brian Westhouse (only for the intro), Zoë, April, and Kian) from a third-person perspective to explore various locations, gather and combine items, and solve puzzles. This advances the story, which is told through cut scenes rendered by the game engine and dialogue with non-player characters.
The interface system is simplistic with no HUD aside from buttons which trigger various interactions (below) when available. The player can either interact directly with characters, or listen in via a remote system. It is possible to eavesdrop on certain conversations at a distance, although this is used rarely in the overall plot. Conversations have six options at the most, portrayed on the screen in a vaguely circular fashion. Inventory is a scrolling list on the bottom, with the option to either select, interact, examine, or return after selecting an item.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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