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E-society
E-society is a society that consists of one or more e-Communities involved in the areas ''from e-Government, e-Democracy, and e-Business to e-Learning and e-Health'',〔 that use information and communication technologies (ICT) in order to achieve a common interests and goals. The first areas of e-society that emerged were e-Learning and e-Business. The development of e-Society is relying and depending on the development of virtual reality (VR) technologies that insure interaction between participants of an e-Society in a more acceptable and tangible way. The development of (VR) and consequently the e-Society is based on improvement and balancing of participants’ interaction methods, hardware necessary for such interaction, content presentation and effort required for development and maintenance.〔Magoulas, G., Lepouras, G., Vassilakis, C., “Virtual reality in the e-Society”, Springer London, 2007, Issn: 1359-4338〕 == References ==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「E-society」の詳細全文を読む
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