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Entertainment Software Rating Board
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings, enforces industry-adopted advertising guidelines, and ensures responsible online privacy principles for computer and video games in the United States, nearly all of Canada, and Mexico. The ESRB was established in 1994 by the Entertainment Software Association (formerly the Interactive Digital Software Association), in response to criticism of violent content found in video games such as ''Night Trap'', ''Mortal Kombat'', and other controversial video games portraying excessively violent or intense sexual situations. The board assigns ratings to games based on their content, using judgment similar to the motion picture rating systems used in many countries, using a combination of six age-based levels intended to aid consumers in determining a game's content and suitability, along with a system of "content descriptors" which detail specific types of content present in a particular game. The ESRB also maintains a code of ethics for the advertising and promotion of video games—ensuring that marketing materials for games display their ESRB ratings information, and are targeted to appropriate audiences, and an online privacy certification program. In 2011, the ESRB began a program for rating mobile apps in partnership with CTIA. The ESRB is also a member of the International Age Rating Coalition. The ESRB ratings system is effectively a de facto standard because of the collective leverage of the Board and the video game industry: major console manufacturers will not license games for their systems unless they carry ESRB ratings, most retail stores enforce ESRB ratings, and also do not carry any games which are not rated by the organization. The ESRB rating system is primarily enforced on a voluntary basis by the video game and retail industry, and is not enforced under federal laws in any of the countries where it is actively used—however, in some parts of Canada, provincial laws require retailers to enforce the ESRB ratings system, with enforcement of these laws handled by regional film ratings boards. Due to the level of consumer and retail awareness of the ratings system, along with the organization's efforts to ensure that retailers comply with the ratings system and that publishers comply with its marketing code, the ESRB has considered its system to be effective, and was praised by the Federal Trade Commission for being the "strongest" self-regulatory organization in the entertainment sector. Despite its positive reception, the ESRB has still faced criticism from politicians and other watchdog groups for the structure of its operations, particularly in the wake of a 2005 incident that surrounded the organization's handling of "hidden", objectionable content in a game which could be accessed using a user-created modification. Critics of the ESRB has asserted that the organization has a conflict of interest because of its ties to the video game industry, and that the ESRB does not rate certain games (particularly the ''Grand Theft Auto'' series) harshly enough for their violent or sexual content in order to protect their commercial viability. Contrarily, other critics have argued that, at the same time, the ESRB rates certain games too strongly for their content, and that its influence has stifled the viability of adult-oriented video games due to the board's restrictions on how they are marketed and sold. == History ==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Entertainment Software Rating Board」の詳細全文を読む
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