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Euclideon Pty Ltd is an Australian computer software company best known for an unreleased middleware 3D graphics engine, called Unlimited Detail. Euclideon claims it is based on a point cloud search engine indexing system and that the technology can provide 'unlimited graphics power', surpassing the need for polygon-based rendering.〔(【引用サイトリンク】 url = http://unlimiteddetailtechnology.com/videos.html )〕 In 2010 Euclideon was the recipient of approximately $2 million, the largest grant awarded by the Australian Federal Government under its new Commercialisation Australia initiative. The funds provided by the grant will support the implementation of multi-platform functionality to Unlimited Detail allowing the technology to operate on a variety of hardware, including mobile phones and game consoles.〔(【引用サイトリンク】 url = http://www.commercialisationaustralia.gov.au/OurParticipants/Pages/Euclideon%20Pty%20Ltd.aspx )〕 ==Unlimited Detail== Unlimited Detail is described by Euclideon as a form of point cloud Search engine indexing system, which uses a large number of individual points to create models, instead of a more traditional polygon mesh. According to their description, the engine uses a search algorithm to determine which of these points are visible on-screen, and then displays only these points. On a 1024x768 display, for example, the engine would display only 786,432 visible points in each frame. As the engine is displaying the same number of points in every frame, the level of geometric detail provided is limited only by the amount of memory needed to store the point cloud data, and the rendering speed is limited only by the screen resolution. This project was first showcased at the Australian Game Developers Conference in 2003,〔(【引用サイトリンク】 title = AGDC - Archive 2003 )〕 but only three video examples have been publicized since. Euclideon have previously described their technique as being a voxel rasterizer, but decided to use their own terminology such as "3D atoms" and "point cloud", saying that "that word () doesn't have the prestige in the games industry that it enjoys in medicine and the sciences".〔(【引用サイトリンク】 title = Digital Foundry vs. Unlimited Detail )〕 The Unlimited Detail Engine was noted in a review of DigiDoc Scotland by CyArk,〔(【引用サイトリンク】 title = DigiDoc 2012 Recap )〕 as "incredible" and "game changing". Shortly after, Euclideon was a sponsor and attendee at ILMF in Denver, 11–13 February 2013, showcasing Unlimited Detail enabled products. In May 2013, another demonstration of the capabilities of the Euclideon 3D Engine showcases the Geoverse, where geospatial use is targeted with the newly offered SDK.〔http://www.hardocp.com/news/2013/06/06/euclideon_unlimited_detail_technology_status_update/ Euclideon Unlimited Detail Technology Status Update〕〔http://www.ausgamers.com/news/read/3310845/euclideon-point-cloud-rendering-tech-resurfaces-with-focus-on-geospatial-industry Euclideon Point Cloud Rendering Tech Resurfaces with Focus on Geospatial Industry〕〔http://www.pcgameshardware.de/Neue-Technologien-Thema-71240/News/Unlimited-Detail-Engine-Neues-Video-Engine-ohne-Polygone-1071125/ Unlimited-Detail-Engine: Neues Video von der vielversprechenden Engine ohne Polygone〕 In June 2013 information came up that a significant number of staff were let go at Euclideon, nevertheless, the source (one of the members of redundant staff) reassured that clients were very impressed with the Euclideon's technology and plans are in place to develop the Infinite Detail engine to "a stage where it could eventually be utilised for games".〔http://www.kotaku.com.au/2013/06/inside-euclideon-a-significant-portion-of-staff-let-go-but-infinite-detail-still-exists/ Inside Euclideon: A Significant Number Of Staff Let Go, But 'Infinite Detail' Still Exists〕 In September 2014 Euclideon had released on their official channel a new video showcasing their solid laser scan technology and announced that they are currently working on 2 games and plan to open a gaming division in 2015.〔http://techreport.com/review/27103/euclideon-preps-voxel-rendering-tech-for-use-in-games Euclideon preps voxel rendering tech for use in games〕〔Euclideon Makes World’s Most Realistic Graphics https://www.youtube.com/watch?v=5AvCxa9Y9NU〕 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Euclideon」の詳細全文を読む スポンサード リンク
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