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EyeWire : ウィキペディア英語版
EyeWire

''EyeWire'' is a game to map the brain that originated at Sebastian Seung's Lab at MIT.〔http://www.nytimes.com/2015/01/11/magazine/sebastian-seungs-quest-to-map-the-human-brain.html〕 This citizen science human-based computation game challenges players to map 3D neurons in a retina. Eyewire was officially launched on December 10, 2012 and has since grown to over 190,000 players from 150 countries.〔http://blog.eyewire.org/infographic/〕 The game is led by non-profit MIT-spinoff Wired Differently, Inc., in partnership with Seung Lab at Princeton University with data generated by the Max Planck Institute for Medical Research.〔(【引用サイトリンク】title=About << EyeWire )
EyeWire gameplay advances neuroscience by helping researchers discover how neurons connect to process visual information. Anyone, anywhere can help neuroscientists develop advanced artificial intelligence and computational technologies for mapping the connectome.〔 In EyeWire, gamers solve 3D puzzles. As they solve the puzzles, they are actually reconstructing 3D models of neurons at nanoscale resolution from electron microscopy images. EyeWire requires no scientific background to play and works best on high speed internet.
EyeWire has been featured by WIRED,〔(【引用サイトリンク】title=EyeWire in WIRED << EyeWire )〕 Nature,〔(【引用サイトリンク】title=EyeWire on Nature Blogs << EyeWire )〕 Forbes,〔(【引用サイトリンク】title=EyeWire in Forbes << EyeWire )〕 Scientific American,〔(【引用サイトリンク】title=EyeWire in Scientific American << EyeWire )〕 NPR〔(【引用サイトリンク】title=EyeWire on NPR << EyeWire )〕 and more.〔
==How to Play==

EyeWire challenges players, "EyeWirers," to map neurons in 3D. Upon registering, players are automatically directed through a tutorial that explains the game. Supplementary video tutorials are available (here ) on the EyeWire Blog.
In EyeWire, a gamer is given a cube with a partially reconstructed neuron branch stretching through it. On the right side of the screen there is a black-and-white image of the cross sections of neurons (Figure A, below). A player learns to "color" inside a gray outline of a single neuron branch, which usually extends from one side of the cube to another. This generates volumetric reconstructions, branch by branch.
Multiple players map each cube and their work is compared. Advanced players, Scouts and Scythes, oversee the work of the global community. These players have the power to extend branches and remove mergers.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「EyeWire」の詳細全文を読む



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