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FORR FORR (FOr the Right Reasons) is a cognitive architecture for learning and problem solving inspired by Herbert A. Simon's ideas of bounded rationality and satisficing. It was first developed in the early 1990s at the City University of New York. It has been used in game playing, robot pathfinding, recreational park design, spoken dialog systems, and solving NP-hard constraint satisfaction problems, and is general enough for many problem solving applications. ==Background==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「FORR」の詳細全文を読む
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