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・ Fantasy! Jūichi
・ Fantasy-class cruise ship
・ Fantasy-Sonata (John Ireland)
・ FantasyGuru.com
・ Fantasyland
・ Fantasyland Theatre
・ FantasySCOTUS
・ Fantasía (Franco De Vita album)
・ Fantasía (Yolandita Monge album)
・ Fantasía Bética
・ Fantasía flamenca de Paco de Lucía
・ Fantasía Musical
・ Fantasía o realidad
・ Fantasía para un gentilhombre
・ Fantasía Pop
FantaVision
・ Fantavision
・ Fantawild
・ Fantawild Adventure (Wuhu)
・ Fantawild Adventure Wuhu
・ Fantax
・ Fantazia
・ Fantazia (dance)
・ Fantazia (novel series)
・ Fantazia Presents the House Collection 6
・ Fantazzle
・ Fantcha
・ Fante
・ Fante Confederacy
・ Fante dialect


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FantaVision : ウィキペディア英語版
FantaVision

, released in North America as ''FantaVision'', is a PlayStation 2 launch title developed by Sony Computer Entertainment Japan, released March 9, 2000 in Japan, October 26, 2000 in North America, and November 24, 2000 in Europe. It is a real-time puzzle game involving fireworks. It relies on quick color matching and symbol recognition skills.
''Fantavision'' was at first a tech demo for the PlayStation 2, but it surprised many as something that actually could be a game, resulting in its release. Initially, the game was released in Japan, only featuring single player mode. The American and European releases of the game, which were launch titles, were released with two-player mode support.
==Gameplay==
Fireworks or ''flares'' are launched onto the screen, where they hover for a period of time before disappearing. The player controls the direction of a "guideline" ray extending from the circular cursor which allows a flare along the ray to be "captured". The goal is to string together three or more flares of the same color, and then detonate the flares. More points can be scored by creating a chain reaction, by causing new flares to touch the sparks of detonated flares of the same color, and by creating a ''daisy chain'', which allows flares of multiple colors to be detonated at the same time. Flares not detonated within a certain period of time are considered ''missed flares'', and cause a ''Play Meter'' on screen to decrease; the game ends when the Play Meter is empty.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「FantaVision」の詳細全文を読む



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