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Fetch-and-add
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Fetch-and-add : ウィキペディア英語版
Fetch-and-add
In computer science, the fetch-and-add CPU instruction that atomically modifies the contents of a memory location. That is, fetch-and-add performs the operation
:set to , where is a memory location and is some value,
in such a way that if this operation is executed by one process in a concurrent system, noother process will ever see an intermediate result. Fetch-and-add can be used to implement concurrency control structures such as mutex locks and semaphores.
==Overview==
The motivation for having an atomic fetch-and-add is that operations that appear in programming languages as
:
are not safe in a concurrent system, where multiple processes or threads are running concurrently (either in a multi-processor system, or preemptively scheduled onto a single processor). The reason is that such an operation is actually implemented as multiple machine instructions:
# Fetch the value at the location , say , into a register;
# add to in the register;
# store the new value of the register back into .
When one process is doing and another is doing concurrently, there is a race condition. The might both fetch and operate on that, then both store their results with the effect that one overwrites the other and the stored value becomes either or , not as might be expected.
In uniprocessor systems with no kernel preemption supported, it is sufficient to disable interrupts before accessing a critical section.
However, in multiprocessor systems (even with interrupts disabled) two or more processors could be attempting to access the same memory at the same time. The fetch-and-add instruction allows any processor to atomically increment a value in memory, preventing such multiple processor collisions.
Maurice Herlihy (1991) proved that fetch-and-add has a finite consensus number, in contrast to the compare-and-swap operation. The fetch-and-add operation can solve the wait-free consensus problem for no more than two concurrent processes.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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