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Flip-screen
In video games, flip-screen (sometimes also known as flick-screen) is a principle whereby the playing environment is divided into single-screen portions (usually viewed from above, though sometimes from the side, or, more seldom, via an isometric view). Players see only one such screen at a time, and normally move to the next screen by having the player character/vehicle exit the current screen via one of the display's edges. At the point when the screen-to-next-screen move is performed, the picture abruptly "flips" to the next screen, hence the technique's name. Examples of flip-screen games are ''Adventure'' (Atari 2600, 1979), ''Space Dungeon'' (arcade, 1981), ''Castle Wolfenstein'' (Apple II, 1981), ''Galahad and the Holy Grail'' (Atari 8-bit family, 1982), ''Jet Set Willy'' (ZX Spectrum, 1984), and ''Prince of Persia'' (Apple II, 1989). ==See also==
* Scrolling * Wraparound (video games)
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Flip-screen」の詳細全文を読む
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