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Flipism Flipism, sometimes written as "Flippism," is a pseudophilosophy under which all decisions are made by flipping a coin. It originally appeared in the Disney comic "Flip Decision"〔Carl Barks: ''Flip Decision, Walt Disney Comics & Stories'' 149, Vol. 13, No. 5 (1953).〕 by Carl Barks, published in 1953. Barks called a practitioner of "Flipism" a "Flippist" (with two P's).〔(Information taken from Michael Barrier book "Carl Barks and the Art of the Comic Book", page MBAC-176. Information on novel taken from the Carl Barks Library (page 8C-532). ) (More information can be found in a "Lost in the Andes" article in The Carl Barks Library (set 1) )〕 An actual coin is not necessary: dice or another random generator may be used for decision making. Flipism can be seen as a normative decision theory, although it does not fulfill the criteria of rationality. ==Origin== In the comic book, Donald Duck meets Professor Batty, who persuades Donald to make decisions based on flipping a coin at every crossroad of life.〔("Flip Decision" (dt.: "Wappen oder Zahl?") Walt Disney's Comics & Stories Nr. 149 (1953) ).〕 "Life is but a gamble! Let flipism chart your ramble!" Donald soon gets into trouble when following this advice. He drives a one way road in the wrong direction and is fined $50. The reason for the fine is not the bad driving but letting the coin do the thinking. Indeed, there are those who view the resort to Flipism to be a disavowal of responsibility for making personal and societal decisions based upon rationality.〔 However, in the end, flipism shows surprising efficiency in guiding some decisions.〔
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Flipism」の詳細全文を読む
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