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''Game-Maker'' (aka ''RSD Game-Maker'') is a DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software.〔(【引用サイトリンク】publisher=The Personal Computer Museum )〕 Game-Maker also was sold under various names by licensed distributors in the UK, Korea, and other territories including Captain GameMaker (Screen Entertainment, UK) and Create Your Own Games With GameMaker! (Microforum, Canada).〔G. Andrew Stone, ("RSD GameMaker" )〕 Game-Maker is notable as one of the first complete game design packages for DOS-based PCs, for its fully mouse-driven graphical interface, and for its early support for VGA graphics, Sound Blaster sound, and full-screen four-way scrolling.〔DIYGamer, ("The Original Game-Maker" )〕 Primary distribution for Game-Maker was through advertisements in the back of PC and game magazines such as ''Computer Gaming World'' 〔Computer Gaming World, ("Issue #114 (January 1994), page #209" )〕 and ''VideoGames & Computer Entertainment''. At release Game-Maker was priced at $89, and shipped on 5.25" diskette with seven or eight demonstration or tutorial games. Later releases were less expensive, and shipped on CD-ROM with dozens of sample games and a large selection of extra tools and resources.〔DIYGamer, ("The Game-Maker Archive – Part 14: Laser Light" )〕 After some consultation with the user base, on July 12 2014 original coder Andy Stone released the Game-Maker 3.0 source code on GitHub, under the MIT license.〔G. Andrew Stone, ("Recreational Software Design's GameMaker product, released in 1994" )〕 == Construction == Game-Maker consists of a text-mode wrapper, tying together a collection of WYSIWYG design tools. The tools produce proprietary resources that are compiled together and parsed with RSD's custom XFERPLAY game engine. The design tools include: * Palette Designer - for designing and editing custom 256-color .PAL palette files (for sprites, color #255 is clear) * Block Designer - for designing 20x20 pixel .BBL background tiles and .CBL/.MBL animation frames for characters and monsters * Character Maker - for animating and sequencing .CHR character sprites * Monster Maker - for animating and sequencing .MON "monster" (i.e., non-player) sprites * Map Maker - for designing 100x100 tile .MAP files (10 screens tall; 6-1/4 screens across) * Graphics Image Reader - for importing visuals from .GIF files, produced with external painting programs * Sound Designer - for designing PC speaker .SND files, assigning Sound Blaster .VOC samples, and formatting .CMF music files * Integrator - for compiling and organizing resources together into a playable .GAM file Game-Maker involves no scripting language; all design tools use a mouse-driven 320x200 VGA display, with a shared logic and visual theme. Users draw background tiles pixel by pixel in an enlarged window, and can pull tiles from the palette to arrange in a "sandbox" area. A further menu allows users to set physical properties—solidity, gravity, animation, various counter values—for each block. The user draws maps by pulling blocks from the palette and painting with them using simple paintbrush, line, shape, and fill tools. Characters can have up to 15 keyboard commands, plus idle, death, and injury animations. They can hold an inventory and money, earn score, gain and lose hit points and lives, and track several counters—often used for keys and similar functions. Monsters have simple animations and movements, and can also change behavior in response to the player. Playable games can be exported complete with a portable version of the XFERPLAY engine, sound drivers, and configuration files. All games record high scores and (in later versions) attract mode replays. All games also feature instant save and load, and support standard PC joysticks. In later versions of the software, games also can incorporate several outside formats including ASCII text data, CompuServe .GIF files, and Autodesk Animator .FLI animations into multimedia presentations during menus and between levels. Although Game-Maker includes no tools for developing these files, the formats are standardized enough to allow the user a choice of standalone utilities. In addition, image data produced with outside programs such as Deluxe Paint is easily imported and split into background tiles or sprites. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Game-Maker」の詳細全文を読む スポンサード リンク
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