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・ Gamishli Nazar
・ Gamishli Yelqi
・ Gamishli-ye Khvajeh Nafas
・ Gamit
・ Gamit language
・ Gamits
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・ Gamizaj-e Olya
・ Gamizdar
・ Gamja ongsimi
・ Gamjajeon
・ Gamjatang
・ GameStorm.org
・ Gamestorming
Gamestudio
・ Gamestyle
・ GameSurge
・ Gamesville
・ Gameswf
・ Gameswizards
・ Gamesys
・ GameTable Online
・ Gametangium
・ GameTap
・ Gamete
・ Gamete donation
・ Gamete intrafallopian transfer
・ GameTek
・ Gametic phase


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Gamestudio : ウィキペディア英語版
Gamestudio

3D GameStudio or 3DGS is a pan 3D computer game development system which allows the users to create 3D games and other virtual reality applications, and publish them royalty-free. It includes a model/terrain editor, a level editor, a script editor/debugger and comes with a big collection of textures, models and artwork, as well as a game template system that allows the creation of basic shooter games or RPGs without programming. For complex games or other applications, either the integrated programming language named Lite-C or an external development language such as Visual C++ or Borland Delphi can be used.
Gamestudio is marketed at users of various skill levels, providing three different levels of usage ("beginner", "advanced", and "professional") for hobbyists, artists, as well as programmers. Additionally, Conitec also markets the system for uses such as advergame development and the creation of real-time presentations, simulations, and virtual exhibitions.〔(【引用サイトリンク】title=Gamestudio game development system (homepage) )〕 Most published titles made from Gamestudio are created by development teams of only 2 to 3 developers.〔 There is also a large online community of users in support of the development system.
==History==

* 1993 ACK 3D (Animation Construction Kit) by Lary Myers (Wolfenstein-like open source engine )
* 1994 ACK NEXT GENERATION by Johann Christian Lotter / oP Group (improved version of ACK 3D, open source)
* 1995 ACKNEX-2 written for the German TV show X-BASE (engine comparable to Doom)
* 1995 ACKNEX-2 becomes Conitec property and is released as '3D GameStudio'
* 1997 ACKNEX-3 released
* 1999 A4 released (Windows Based Quake-like Engine)
* 2000 A5 released (Terrain Engine)
* 2003 A6 released (Physics and Shaders)
* 2007 A7 released (new ABT renderer and Lite-C)
* 2010 A8 released (Enet Network Library, Nvidia PhysX, PSSM)
Free updates are normally available once every 4 to 8 weeks.
Gamestudio / A8 has 2 different meanings. The Gamestudio part refers to the editors and game template system, but the A8 part refers to the game engine.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Gamestudio」の詳細全文を読む



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