|
| director = James Shepherd | producer = James Shepherd | designer = James Shepherd Gareth Hughes Phil Mansell | programmer = Julian Rex | artist = Jason Wilson | writer = James Shepherd Jonathan Ashley Julian Rex Jason Wilson | composer = Martin Rex | platforms = PlayStation 2 | released = | genre = Action, Third-person shooter | modes = Single-player }} ''Ghosthunter'' is a third-person shooter/action video game for the PlayStation 2. Developed by SCE Cambridge Studio, it was published in Europe by SCEE in December 2003, in North American by Namco in August 2004, and in Japan by Electronic Arts in September 2004. The game is based primarily around ghost hunting, and tells the story of Lazarus Jones, a rookie detective with the Detroit Police Department, who accidentally releases a group of imprisoned ghosts from their confinement. When one of the ghosts kidnaps his partner, Jones must enter the ghost realm to track her down. The game received mixed reviews upon release, with critics praising its graphics but criticizing its brevity and linearity. ==Gameplay== ''Ghosthunter'' is a third-person shooter in which players control the protagonist, Lazarus Jones, with the left analog stick. The right analog stick is used to move the camera, or adjust aim when in combat or first-person mode. When in default third-person mode, Jones has a full range of movement, but he cannot shoot. To do so, the player must enter combat mode, which places a crosshair on screen. When in combat mode, Jones' lateral motion changes to strafing, and he moves slower. Jones can also shoot whilst in first-person mode, although he is unable to move. The game features two types of ammo; normal ammo for the handgun and shotgun, and "ghost energy" for the other weapons. Ghost energy can be collected in the form of orbs found throughout the game and dropped by defeated enemies. When the player encounters a ghost, they must first shoot it to weaken it to a point where it can be captured. Capturing a ghost is accomplishing by hitting it with a "Capture Grenade." If the player uses the grenade before weakening the ghost sufficiently for capture, the grenade attaches itself to the enemy for a limited time, and a health meter appears. If Jones depletes the health meter whilst the grenade is still attached, the monster will be captured. The grenade can also be used to pick up ghost energy and health orbs which the player cannot physically reach.〔 As well as controlling Jones, the player can also control Astral, a spirit which Jones can call in specific locations. Astral levitates rather than walks, and has no offensive capabilities. Instead, the player has access to different "forms", such as a Revenant form which allows her to walk and interact with switches, a charming form which allows her to trick ghosts into following her, a spectral form which allows her to warp through walls and floors at special warp points, a poltergeist form which allows her to throw objects, and a possession form which allows her control certain ghosts. ''Ghosthunter'' is one of the relatively rare examples of a game featuring a false ending; Jones is killed, apparently for good, and the game returns to the title screen, inviting the player to start over. However, within moments, the game begins again, with the player in control of another character. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Ghosthunter」の詳細全文を読む スポンサード リンク
|