翻訳と辞書
Words near each other
・ Gimme Your Love
・ Gimme! Coffee
・ Gimme! Gimme! Gimme! (A Man After Midnight)
・ Gimme, Gimme, Gimme (Narada Michael Walden song)
・ Gimmee Jimmy's Cookies
・ Gimmel (band)
・ Gimmel Foundation
・ Gimmeldingen
・ Gimmelwald
・ Gimmersta
・ Gimmestad Church
・ Gimmick
・ Gimmick (album)
・ Gimmick (disambiguation)
・ Gimmick capacitor
Gimmick!
・ Gimmick! (manga)
・ Gimmicks Three
・ Gimmie
・ Gimmie Dat
・ Gimmie That Girl
・ Gimmie Trouble
・ Gimmigela Chuli
・ Gimmlitz
・ Gimnasia
・ Gimnasia y Esgrima
・ Gimnasia y Esgrima de Buenos Aires
・ Gimnasia y Esgrima de Comodoro Rivadavia
・ Gimnasia y Esgrima de Concepción del Uruguay
・ Gimnasia y Esgrima de Ituzaingó


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Gimmick! : ウィキペディア英語版
Gimmick!

NES
PlayStation

| genre = Platformer
| modes = Single-player
| designer = Tomomi Sakai
| composer = Masashi Kageyama
}}
, known as ''Mr. Gimmick'' outside Japan, is a platform video game developed and published by Sunsoft, and originally released in Japan for the Family Computer on January 31, 1992. It was later released for the Nintendo Entertainment System in Scandinavia on May 5, 1993. The game was originally intended to be released internationally, however, like ''Ufouria: The Saga'', Sunsoft of America did not approve of the game for a North American release due to its quirky character design. The only distributor that imported the NES version was Swedish distributor Bergsala, which sold it to the Scandinavian market in small quantities.
In order for ''Gimmick!'' to surpass the quality of games on the new Super Nintendo system, the developers used innovative techniques to create high quality graphics and sound. Lead designer Tomomi Sakai required a large staff to develop the game, and even outsourced the sound programming to former Sunsoft employee Naohisa Morota. The soundtrack crosses multiple genres, with composer Masashi Kageyama describing it as a "compilation of game music". The Famicom version makes use of Sunsoft's proprietary sound chip which provides additional functionality and sound channels.
Sakai noted difficulty in marketing ''Gimmick!'', as distributors were more interested in those for the new 16-bit video game systems. These sentiments were also reflected in reviews from various publications. In addition, reviewers both praised and criticized the game for its challenging difficulty, and some thought the game was designed for children due to its characters. Overall, the mixed critical reception and low distribution resulted in little success for the title. ''Gimmick!'' eventually saw a re-release in Japan on the ''Sunsoft Memorial Collection: Volume 6'' for PlayStation in 2002.
== Gameplay ==

A young girl is given a small green blob named by her father. The girl quickly favors Yumetarō over her other toys, which now feel abandoned and unloved. They decide to kidnap the girl while she is sleeping, whisking her to another dimension. The player, as Yumetarō, must venture into the alternate dimension to rescue his new owner. The character can jump and spawn stars above the horn on his head, which are a central mechanic to the game, being necessary to defeat enemies found in the game while also doubling as a functional utility, capable of being rode on to reach otherwise inaccessible areas. The player must make their way through six stages and six bosses to complete the game. Once the sixth boss is defeated, it is revealed that the girl is still missing and the game restarts from the beginning. To truly complete the game, the player must find a hidden area in each stage where a magic item resides. If one can obtain each stage's magic item without losing all their lives (i.e. no continues), a secret stage will appear in which an extra boss must be beaten. Only after these conditions are met is the game completed in full, with an animation sequence showing Yumetarō rescuing the girl and leading her back to the real world.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Gimmick!」の詳細全文を読む



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