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GoldSrc : ウィキペディア英語版
GoldSrc

GoldSrc (also known as Goldsource) was a game engine used internally by Valve Corporation. It was a heavily modified ''Quake'' engine that debuted with the release of their science fiction first-person shooter video game ''Half-Life''. The engine also powered future titles developed by or with oversight from Valve, including ''Half-Life'''s expansions, ''Day of Defeat'', and multiple titles in the ''Counter-Strike'' series.
GoldSrc was eventually succeeded by the Source engine with the releases of ''Counter-Strike: Source'' and ''Half-Life 2'' in 2004.
==Development==
The basis of GoldSrc is the engine used in the video game ''Quake'', albeit with heavy modification by Valve Corporation, at the time called Valve Software. While the engine served as the basis for GoldSrc, Gabe Newell has stated that a majority of the code used in the engine was created by Valve themselves, not taken from ''Quake''. GoldSrc's artificial intelligence systems, for example, were essentially made from scratch. The engine also reuses code from other games in the ''Quake'' series, including ''Quake World'', and ''Quake II'', but this reuse is minimal in comparison to that of the original ''Quake''. In 1997, Valve hired Ben Morris and acquired , a tool for creating custom ''Quake'' maps.〔(【引用サイトリンク】url=http://www.bluesnews.com/pressreleases/WC16release.doc )〕 The tool was later renamed to Valve Hammer Editor and became the official mapping tool for GoldSrc.
Prior to the creation of the Source engine, the GoldSrc engine had no real title. Once Source was created, Valve forked the code from the Half-Life engine to make the Source engine. This created two main engine branches, each used for different purposes. One was titled "GoldSrc", and the other "Src". Internally, any games using the first variant were referred to as "Goldsource" in order to differentiate the two branches. Eventually, it became something of a moniker for the engine and was adopted as the official title externally.
Valve Corporation released versions of the GoldSrc engine for OS X and Linux in 2013, eventually porting all of their first-party titles utilizing the engine to the platforms by the end of the year.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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