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・ Gronowo, Mrągowo County
・ Gromadno, Greater Poland Voivodeship
・ Gromadno, Kuyavian-Pomeranian Voivodeship
・ Gromadzice, Łódź Voivodeship
・ Gromadzice, Świętokrzyskie Voivodeship
・ Gromadzin
・ Gromadzyn
・ Gromadzyn-Wykno
・ Gromadzyń
・ Gromark
・ Gromatici
・ Grombalia
・ Grombalia Airfield
・ Grombalia High School
・ Grombalia Sports
Grome
・ Gromeko
・ Gromford
・ Gromia
・ Gromia sphaerica
・ Gromice
・ Gromiec
・ Gromiljak
・ Gromin
・ Gromit (disambiguation)
・ Gromit Unleashed
・ Gromki, Bartoszyce County
・ Gromki, Kętrzyn County
・ Grommet
・ Grommet (sportsperson)


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Grome : ウィキペディア英語版
Grome
''This article is about the software package. For the deity in the Elric of Melniboné book series, see Deities in the Elric series#Elementals.''
''Grome'' is an environmental modeling package developed by Quad Software dedicated for procedural and manual generation of large virtual outdoor worlds suitable for games and other 3D real-time simulation applications.
== History ==
After more than two years of internal developing, the program was first launched on as version 1.0.〔(Joint announcement of collaboration with GarageGames )〕 It immediately started to be used by various professional game studios and independent developers. Version 1.1 was launched on adding various optimizations, pen tablet support and more flexibility by introducing user defined data sets.〔(Grome 1.1 Launch Announcement (Gamasutra) )〕 Following this was version 1.2 on which optimized existing fractal tools and added new ones, extended import and export with new data formats and introduced the Grome scripting language for automated tasks.〔(Grome 1.2 Launch Announcement (Gamasutra) )〕
Major release, 2.0, was introduced on with many new additions. With this new version, Grome becomes a more complete outdoor editing platform by introducing editing of water surfaces, vegetation and other decoration layers. 64bit processing was introduced to take advantage of large amounts of RAM and 64bit CPUs. With this version, Quad Software announced the availability for customization work for professional studios that need a specific Grome version for their projects.
The Grome 3.0 version was launched on bringing road networks editing, support for per-pixel materials, optimization tools for mobiles and low-end hardware and other new tools.〔(Grome 3.0 Launch Announcement on OpenGL official site )〕 A new updated, version 3.1, was launched on October 12, 2011 with focus on optimization. A further update, version 3.11, was made on September 12, 2012, fixing various issues and improving the SDK.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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