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Gungrave : ウィキペディア英語版
Gungrave

|genre = Third-person shooter
|modes = Single-player
}}
is a third-person shooter video game developed and published by Red Entertainment (Sega in North America and Activision in Europe) for the PlayStation 2. Gungrave follows its main character through a variety of stages on a path of revenge.
While the game play received moderate reviews, Gungrave's acclaim comes from the character designs provided by series creator Yasuhiro Nightow (''Trigun'') and mechanical designs provided by Kōsuke Fujishima (''Oh My Goddess!'' series, ''You're Under Arrest'' series, ''Sakura Wars'' series). Both artist's respective styles helped give the game a distinct feel, which (along with fan support) helped ''Gungrave'' translate from a video game to an anime series as well as a video game sequel for the PlayStation 2 entitled ''Gungrave: Overdose'' in 2004.
==Gameplay==
As a third-person shooter, ''Gungrave'' focuses entirely on combat and forgoes the puzzle solving aspects of some of its forebears. The player advances through hallway-like stages, but has a free range of motion in these areas. The player confronts wave after wave of fighters en route to an end-level boss. Combat varies between gunplay with enemies at a distance and simple melee combat at close range, and the game rates the amount of flair the player uses to destroy everyone and every thing in sight.
Beyond the Grave is equipped with a damage-absorbing energy shield that can absorb a large amount of damage in addition to his life bar. This shield appears as a blue bar alongside Beyond the Grave's life bar in the game's heads-up display. When the shield is fully depleted, the player is highly vulnerable and further damage reduces the character's health level rapidly. However, the shield will recharge fully if no damage is sustained for a brief period of time.
By performing well during stages, the player can unlock special attacks such as machine guns or rockets launched from the coffin on Beyond the Grave's back. These can be used by charging the beat meter which is represented by a skull on the top left corner of the game's heads-up display. To build the beat meter, Beyond the Grave must perform combos sometimes numbering in hundreds of hits (destroying enemies or practically anything in the game environment). Strategy is required in setting up combos that are as long and devastating as possible, which helps to carry on the over-the-top action of the game.
Stages and some important events within stages are separated by anime cut-scenes featuring art by Nightow. This is where the game's story takes place. Characters are expanded on and the player is given back story that is not obvious through gameplay alone.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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