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''Halo 4'' is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. The seventh video game installment in the ''Halo'' franchise, the game was released worldwide in November 2012. ''Halo 4''s story follows a cybernetically enhanced human supersoldier, Master Chief, and his artificial intelligence construct Cortana, as they encounter unknown threats while exploring an ancient civilization's planet. The player assumes the role of Master Chief, who battles against rogue remnants of the military alliance of alien races known as the Covenant and warriors of the Forerunner empire known as the Prometheans. The game features a selection of weapons, enemies, and game modes not present in previous titles of the series. Development of ''Halo 4'' began in 2009 and continued until September 2012. ''Halo 4'' is 343 Industries' first original title within the ''Halo'' series—previously, development of the main series was undertaken by Bungie, the creator of the franchise. In the developmental process, 343 Industries decided to explore the Forerunner fiction within the ''Halo'' universe, leading the team to design a new setting, enemies, and main antagonist. Existing characters and assets received visual overhauls and motion capture was used for animation within cutscenes. A goal for ''Halo 4''s story was to incorporate more human elements; to achieve this, the developers chose to delve more deeply into the relationship between the two protagonists, Master Chief and Cortana. Several external studios assisted 343 Industries with developing ''Halo 4'', and over 350 people worked on the game in total. The game was officially announced at Electronic Entertainment Expo 2011 (E3) on June 6. Prior to launch, Microsoft stated that ''Halo 4'' was the most expensive video game title the company had created so far. The game was marketed with promotional events and videos, including the creation of a live-action film, ''Halo 4: Forward Unto Dawn''. ''Halo 4'' grossed million on its launch day and $300 million in its opening week—a record for the franchise. More than one million people played ''Halo 4'' on Xbox Live within the first 24 hours of its release. The game received generally positive reviews from professional critics and received multiple nominations and awards from the press. It was rereleased as part of ''Halo: The Master Chief Collection'' for the Xbox One on November 11, 2014. A sequel, ''Halo 5: Guardians'', was released for the Xbox One on October 27, 2015. ==Gameplay== ''Halo 4'' is a shooter game in which players predominantly experience gameplay from a first-person perspective; the game perspective switches to third-person when using certain weapons, abilities and vehicles. The player's head-up display (HUD) shows real-time information on the player character's armor system, such as shield status, information on current weapons and abilities, and waypoints for goals and objectives. The HUD also has a motion tracker that detects allies, enemies, and vehicles within a certain radius of the player.〔 The game sees the return of the alien Covenant as foes, and introduces a new type of enemy called the Prometheans, which are Forerunner constructs. There are three types of Prometheans: Knights serve as leaders of the group and are considered as the deadliest of the Promethean forces; Crawlers are a weaker class that often attack in packs; and Watchers offer support and have the ability to shield or revive Promethean allies.〔〔 ''Halo 4'' features updated versions of many human and Covenant weaponry from previous ''Halo'' games, as well as introducing new weapons for the humans, Covenant and Prometheans.〔〔 The game also features reusable equipment, called armor abilities, introduced in ''Halo: Reach''. New armor abilities are autosentry; hardlight shield, which activates a protective barrier similar to a riot shield; Promethean vision, which diminishes environment detail and shows hidden players as silhouettes; regeneration field, which heals all players in close proximity and can emit a short range kinetic blast; and thruster pack, which allows the player to launch themselves several feet in a horizontal direction.〔〔 Returning abilities include active camouflage; jetpack; and hologram, which creates a facsimile of the player running towards a target point. Sprinting returns in ''Halo 4'', however players can now use it independently of their armor ability.〔 New gameplay mechanics introduced to the series include throwing and catching, which has been implemented into the multiplayer game types: Oddball and Grifball.〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Halo 4」の詳細全文を読む スポンサード リンク
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