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Hashlife
Hashlife is a memoized algorithm for computing the long-term fate of a given starting configuration in Conway's Game of Life and related cellular automata, much more quickly than would be possible using alternative algorithms that simulate each time step of each cell of the automaton. The algorithm was first described by Bill Gosper in the early 1980s while he was engaged in research at the Xerox Palo Alto Research Center. Hashlife was originally implemented on Symbolics Lisp machines with the aid of the Flavors extension. ==Hashlife== Hashlife is designed to exploit large amounts of spatial and temporal redundancy in most Life rules. For example, in Conway's Life, many seemingly random patterns end up as collections of simple still lifes and oscillators.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Hashlife」の詳細全文を読む
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