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・ Hexanematichthys
・ Hexanite
・ Hexanitratoaluminate
・ Hexanitrobenzene
・ Hexanitrodiphenylamine
・ Hexanitroethane
・ Hexanitrohexaazaisowurtzitane
・ Hexanitrostilbene
・ Hexanodes
・ Hexanoic acid
・ Hexanol
・ Hexanone
・ Hexany
・ Hexaoctagonal tiling
・ Hexaoxotricyclobutabenzene
Hexapawn
・ Hexaperchloratoaluminate
・ Hexaphenylbenzene
・ Hexaphenylethane
・ Hexapla
・ Hexaplatarthus
・ Hexaplex
・ Hexaplex ambiguus
・ Hexaplex angularis
・ Hexaplex bifasciatus
・ Hexaplex bozzadamii
・ Hexaplex brassica
・ Hexaplex cichoreum
・ Hexaplex conatus
・ Hexaplex duplex


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Hexapawn : ウィキペディア英語版
Hexapawn

Hexapawn is a deterministic two-player game invented by Martin Gardner. It is played on a rectangular board of variable size, for example on a 3×3 board or on a chessboard. On a board of size ''n''×''m'', each player begins with ''m'' pawns, one for each square in the row closest to them. The goal of each player is to advance one of their pawns to the opposite end of the board or to prevent the other player from moving.
Hexapawn on the 3×3 board is a solved game; if both players play well, the first player to move will always lose. Indeed, Gardner specifically constructed it as a game with a small game tree, in order to demonstrate how it could be played by a heuristic AI implemented by a mechanical computer. A variant of this game is octapawn.
==Rules==
As in chess, each pawn may be moved in two different ways: it may be moved one square forward, or it may capture a pawn one square diagonally ahead of it. A pawn may not be moved forward if there is a pawn in the next square. Unlike chess, the first move of a pawn may not advance it by two spaces. A player loses if he/she has no legal moves or the other player reaches the end of the board with a pawn.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Hexapawn」の詳細全文を読む



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