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Hi-Octane : ウィキペディア英語版
Hi-Octane

''Hi-Octane'' is a racing/vehicular combat video game released in 1995 for the PC, PlayStation and Sega Saturn, developed by Bullfrog, and based upon their earlier ''Magic Carpet'' game code.
It is notable amongst racing games for its wide and open tracks, and the resulting freedom offered to the player, and also for its excessive speed. It suffered in the marketplace due to thematic similarities with the better received ''Wipeout'' by Psygnosis and the generality of its graphics engine made for a very short depth of view compared to contemporary racing games.
''Hi-Octane'' is rumored to begin life as something several Bullfrog programmers coded in free time, and then decided to improve the game and market it under the auspices of Electronic Arts. Developer Peter Molyneux stated that EA set Bullfrog under pressure to release ''Dungeon Keeper'', but they weren't able to do so within their deadlines. In order to relieve some of the pressure, they quickly developed Hi Octane.
In Gamasutra article it was mentioned that "PC and Saturn racing game ''Hi-Octane'', was developed in just eight weeks using the ''Magic Carpet engine'', as a way to "fill a quarter that didn't have enough revenue"."〔(【引用サイトリンク】title=Playing Catch Up: Flood 's Sean Cooper )
==Gameplay==

The game offers a choice of six hovercraft vehicles differentiated by their top speed, armour, firepower, weight and appearance: KD-1 Speeder, Berserker, Jugga, Vampire, Outrider, and Flexiwing. There are six tracks to race on, with names like New Chernobyl which hint at a dystopian futuristic world (although the game does not feature a backstory). The tracks offer different difficulties, various textures and types of landscape like wastelands and city streets.
*The weapons available are minigun and missile. Minigun has unlimited ammo but warms up while firing and locks up for some time on overheat; missiles cause more damage but their ammo is limited. Death is not permanent but kills add to the player's score.
*Fuel is spent while driving, a car with empty fuel has to wait some time until it is given a small amount of fuel.
*Shield goes down under fire, and when it reaches zero, the car is shot down and has to spend some time recovering.
*Booster allows to increase the car's speed for a short while, after each usage recharging with time. The boost uses small amounts of Missile ammo.
Certain parts of the track allow to recharge vehicle's fuel, shields or ammo, although the vehicle has to slow down in order to fully benefit of the recharge. There are also power-ups on the tracks, recharging fuel/shield/ammo (10, 100 or 200%) or upgrading the car's minigun, missile or booster, for more power. Other parts of the tracks changed in the course of racing, opening shortcuts or places with scattered upgrades for a short time.
The different vehicles display different handling values in the front end but these are just for show, the underlying stats are the same for all the vehicles. Due to the dimensions of models the vehicles appear different sizes but in fact the collision volumes are all identical meaning that you are just as likely to hit something with the Outrider as you are with the Jugga.
There are four camera views, switched while playing: three of them are from behind the vehicle with one being further away than the other, and the fourth view is from the front of the car, with no parts of the car obscuring the sight.
The graphics in the DOS version are VGA resolution of 320x240 or SVGA at 640x480 pixels, both 256 colors. Today, ''Hi-Octane'' can be run in a Windows 2000/XP/Vista/7 environment using a very specific DosBox setup.〔(Hi-Octane (With guide to play it on your PC!) ) - instructions at a YouTube page〕 It runs well in Windows 9x (speed of the game differs in different resolutions, VGA will play very fast on modern computers). An 80486DX2-66 will run the game very smooth with the least details.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Hi-Octane」の詳細全文を読む



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