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・ Hojjatabad, Narmashir
・ Hojjatabad, Nasrabad
・ Hojjatabad, Nehbandan
・ Hojjatabad, Ravar
・ Hojjatabad, Rigan
・ Hojjatabad, Sakhvid
・ Hojjatabad, Sarayan
・ Hojjatabad, Sarbisheh
・ Hojjatabad, Shahdad
・ Hojjatabad, Sharifabad
・ Hojjatabad, Tiran and Karvan
・ Hojjatabad, Yazd
・ Hohokam
・ Hohokam Pima National Monument
・ Hohokam Stadium
Hohokum
・ Hohokus Township, New Jersey
・ Hohol
・ Hohola
・ Hohola North
・ Hoholau
・ Hoholmen Bridge
・ Hohovica
・ Hohrod
・ Hohsaas
・ Hohsandhorn
・ Hohstock
・ Hohtenn
・ Hohtenn railway station
・ Hohtälli


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Hohokum : ウィキペディア英語版
Hohokum

| genre = Art game
| modes = Single-player
}}
''Hohokum'' is an art video game by developer Honeyslug in collaboration with British artist Richard Hogg and Sony Santa Monica and published by Sony for PlayStation 3, PlayStation 4, and PlayStation Vita. The player controls a snakelike creature to explore 17 whimsical worlds with no set objectives. The developers, who began development in 2008, compared the concept to flying a kite and were inspired by free London museums, Portmeirion, and indigenous cultures. It was released on August 12, 2014, and features a soundtrack by Ghostly International artists. The game received "generally favorable reviews", according to video game review score aggregator Metacritic.〔 Critics appreciated the game's presentation, including its art and music, but felt that the gameplay turned to drudgery towards its end and that the objectives were too vague.〔〔〔
== Gameplay ==

The player-character is a multicolored serpent creature called the "Long Mover"〔 who glides through whimsical game worlds with loose objectives.〔 There is no correct way to play the game, which was designed to be enjoyed without necessarily pursuing objectives.〔 It is non-linear, and has no score, time limit, or tutorial.〔 The developer described the game as about "relaxing in a space and just enjoying the experience and the music, instead of trying to complete it to make progress",〔 and an IGN preview said it is "simply about the beauty of exploring".〔 ''USgamer'' Jeremy Parish wrote that the game's challenges were in distinguishing the interactive objects from the environment and then figuring out the function of those interactive objects. For example, a ball resembling a dandelion releases its spores when circled, but the player has to follow the floating spores to realize that other villagers use the spores as a vehicle.〔 The game communicates with visual and audial cues,〔 and uses few of the standard controller buttons:〔 two buttons slow or accelerate the Long Mover, and the triggers make it wiggle for a boost. The Long Mover changes in color based on the direction it faces, and the DualShock 4's light bar matches the color.〔
The game does not explicitly have a story, but has a narrative line that connects the disparate worlds.〔 There are 17 worlds,〔 each with unique characters, a single primary goal, and secondary activities.〔 In "Lamp Lighting", the player activates lights while flying past silhouettes, and each light adds a new layer of music. The player flies through a series of color-changing circles to access the next world.〔 In Sponge Land,〔 an underwater world, the player gathers fish to swim alongside the Long Mover.〔 The player can collect seeds in the Kite Village.〔 Another level lets the player create shapes in the sky by flying past stars.〔 The worlds are presented in flat colors with no outlines,〔 and all worlds are unlocked from the beginning of the game.〔 The credits roll once a hidden multicolored serpent is freed from each level.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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