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Hyperball
Hyperball is a computer game created for the Acorn Electron and BBC Micro. The game is a ''Breakout'' clone, with many added elements making it closer to the 1986 arcade game ''Arkanoid''. The game was released as part of the compilation ''Play It Again Sam 13'' in 1990. ==Gameplay== ''Hyperball'' follows the traditional ''Breakout'' style of a controllable bat used to keep a bouncing ball on screen and destroying blocks. As with most games of its type since ''Arkanoid'', it has additional strategy and features. When blocks are hit, an assortment of capsules occasionally drop, providing a variety of options. These include an infrared view which allowed the player to see otherwise "invisible" blocks, a laser cannon, a ball detonator which splits the ball into eight separate balls and a diamond cutter which allows the ball to travel through anything. An alien also sometimes falls, with detrimental effects including biting a hole in the bat, magnetizing the bat (making control difficult) or speeding up the ball. There are six sets of twenty screens. Each set is loaded in individually due to memory constraints. These can be tackled in any order. Following each screen is a bonus screen to earn extra points before the "system upgrade" level where it is possible to use points accumulated to "buy" weapons to help with the next level.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Hyperball」の詳細全文を読む
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