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・ Hátszeghy
・ Háttalykill inn forni
・ Háttatal
・ Háttér Society
・ Hávamál
・ Háy
・ Hâcourt
・ Hâfiz Osman
・ Hâjdău
・ Hâlit Ziyâ Konuralp
・ Hâncu monastery
・ Hânsaru River
・ Hârboca River
・ Hârlea River
・ Hârlău
Hârn
・ HârnMaster
・ Hârnău River
・ Hârseni
・ Hârsești
・ Hârtibaciu River
・ Hârtiești
・ Hârtop
・ Hârtop, Suceava
・ Hârșova
・ Hârța River
・ Häagen-Dazs
・ Häberli
・ Häckeberga Castle
・ Häckergrundbach


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Hârn : ウィキペディア英語版
Hârn

Hârn is a campaign setting for fantasy role-playing games, designed by N. Robin Crossby and published by Columbia Games since 1983.
In 1997 Crossby founded Kelestia Productions (KP), an electronic publishing e-company. KP and CGI now independently produce printed and online materials for use with Hârn-based role-playing campaigns and fiction.
The role-playing game ''HârnMaster'' was developed specifically for use with Hârn. It enables players, gamemasters, and writers to develop character descriptions that exploit the deep level of detail found in Hârn.
==History==
The world of Hârn first appeared in ''Hârn'' (1983) from Columbia Games, which presented the Hârn campaign world as a folio that offered a general overview of a campaign area, the island of Hârn, which was about three times the size of Great Britain. It included background, history, a look of religion and a small encyclopaedia called the Hârndex, and a map of Hârn drawn by N. Robin Crossby. Hârn was broadly based on Norman England, with some fantasy elements appearing through dwarves, elves and orcs. It was low magic and ''Hârn'' tried to create a genuinely real setting, based on careful research and consideration.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Hârn」の詳細全文を読む



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